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C# Building.SetColliders方法代码示例

本文整理汇总了C#中Building.SetColliders方法的典型用法代码示例。如果您正苦于以下问题:C# Building.SetColliders方法的具体用法?C# Building.SetColliders怎么用?C# Building.SetColliders使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Building的用法示例。


在下文中一共展示了Building.SetColliders方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateBuilding

 public void CreateBuilding(string buildingName, Vector3 buildPoint, Unit creator, Rect playingArea)
 {
     GameObject newBuilding = (GameObject)Instantiate(ResourceManager.GetBuilding(buildingName), buildPoint, new Quaternion());
     if(tempBuilding) Destroy(tempBuilding.gameObject); // prevent spawning ghosty buildings
     tempBuilding = newBuilding.GetComponent< Building >();
     if (tempBuilding)
     {
         tempCreator = creator;
         findingPlacement = true;
         tempBuilding.SetTransparentMaterial(notAllowedMaterial, true);
         tempBuilding.SetColliders(false);
         tempBuilding.SetPlayingArea(playingArea);
     }
     else
     {
         Destroy(newBuilding);
     }
 }
开发者ID:urbanek32,项目名称:SharpWars_GameCore,代码行数:18,代码来源:Player.cs

示例2: CreateBuilding

	/*** -------------------------------------- ***/
	/*** 			BUILDINGS METHODS 			***/
    /*** -------------------------------------- ***/

	public void CreateBuilding(string buildingName, Vector3 buildPoint, Unit creator, Rect playingArea) {
		
		// Destroy the ghost remnant (if the player does not rightclick, but directly click on a new Building, then, a ghost would remain without that fix)
		if (tempBuilding) {
			Destroy(tempBuilding.gameObject);
		}

		GameObject newBuilding = (GameObject)Instantiate(ResourceManager.GetBuilding(buildingName), buildPoint, new Quaternion());
    	
    	// Create a ghost building to show the player where the placement will be    	
    	tempBuilding = newBuilding.GetComponent< Building >();
    	if (tempBuilding) {
        	tempCreator = creator;
        	findingPlacement = true;
        	tempBuilding.hitPoints = 0;
        	tempBuilding.SetTransparentMaterial(notAllowedMaterial, true);
        	tempBuilding.SetColliders(false);
        	tempBuilding.SetPlayingArea(playingArea);
   	 	} else {
   	 		WorldObject.RPCDestroy(newBuilding);
   	 	}
	}
开发者ID:MaximeKestemont,项目名称:RTS_game,代码行数:26,代码来源:Player.cs

示例3: StartConstruction

	public void StartConstruction() 
	{
	    // Stop the placement mode
	    findingPlacement = false;

	    // Create the real building, through the network so that other players can see it too
	    Debug.Log("Name : " + tempBuilding.name);
	    GameObject newBuilding = Building.InstantiateBuilding(this.gameObject, tempBuilding.objectName, tempBuilding.transform.position, tempBuilding.transform.rotation);

		// Destroy the temp ghost building
		Destroy(tempBuilding.gameObject);
	    
		tempBuilding = newBuilding.GetComponent< Building >();

	    // Place the building
	    Buildings buildings = GetComponentInChildren< Buildings >();
	    if (buildings) {
	    	tempBuilding.transform.parent = buildings.transform;
	    }

	    // Initialize the building and start the construction
	    tempBuilding.SetPlayer();
	    tempBuilding.SetColliders(true);
	    tempCreator.SetBuilding(tempBuilding);
	    tempBuilding.StartConstruction();
	    tempBuilding.hitPoints = 0;
	    
	    // Reset it to null so that the building is not deleted by the CreateBuilding method
	    tempBuilding = null;
	}
开发者ID:MaximeKestemont,项目名称:RTS_game,代码行数:30,代码来源:Player.cs

示例4: CreateBuilding

    public void CreateBuilding(string buildingName, Vector3 buildPoint, Unit creator, Rect playingArea)
    {
        GameObject newBuilding = (GameObject)Instantiate (ResourceManager.GetBuilding (buildingName), buildPoint, new Quaternion ());
        tempBuilding = newBuilding.GetComponent<Building> ();
        if (tempBuilding) {
            tempBuilding.ObjectId = ResourceManager.GetNewObjectId();

            //Debug output
            Debug.Log ( creator + creator.ObjectId.ToString() + " spawned a " + buildingName + tempBuilding.ObjectId.ToString());
            //***

            tempCreator = creator;
            findingPlacement = true;
            tempBuilding.hitPoints = 0;
            tempBuilding.SetTransparentMaterial (notAllowedMaterial, true);
            tempBuilding.SetColliders (false);
            tempBuilding.SetPlayingArea (playingArea);
        } else
            Destroy (newBuilding);
    }
开发者ID:acenode,项目名称:unity-rts-demo,代码行数:20,代码来源:Player.cs


注:本文中的Building.SetColliders方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。