本文整理汇总了C#中Building.Build方法的典型用法代码示例。如果您正苦于以下问题:C# Building.Build方法的具体用法?C# Building.Build怎么用?C# Building.Build使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Building
的用法示例。
在下文中一共展示了Building.Build方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BuildBuilding
public bool BuildBuilding (BuildingType type, IVec2 Pos, int teamID, bool force)
{
bool isBuilding = false;
if (CanBuild (type, Pos) || force) {
Building newBuilding = new Building ();
isBuilding = newBuilding.Build (type, Pos, teamID);
if (isBuilding || force) {
IVec2 offset = new IVec2();
IVec2 size = Building.Sizes[type];
for (offset.x = -size.x / 2; offset.x < size.x / 2; offset.x++) {
for (offset.y = -size.y / 2; offset.y < size.y / 2; offset.y++) {
IVec2 newPos = Pos + offset;
entities [newPos.x, newPos.y] = newBuilding;
}
}
GameObject obj = Instantiate (BuildingTile, Vector3.zero, Quaternion.Euler (Vector3.zero)) as GameObject;
obj.renderer.material = Instantiate(GameObject.FindObjectOfType<MaterialSource>().getMaterialByName("Team" + (teamID + 1).ToString())) as Material;
obj.renderer.material.mainTexture = GameObject.FindObjectOfType<MaterialSource>().getTextureByName(type.ToString());
obj.transform.SetParent(chunks[Pos.x / 32, Pos.y / 32].transform);
obj.transform.position = getTileCenterPos (Pos);
Vector3 oldScale = obj.transform.localScale;
obj.transform.localScale = new Vector3(size.x * oldScale.x, 1 * oldScale.y, size.y * oldScale.z);
obj.name = "Building" + Buildings.Count + "(" + type.ToString() + ")";
newBuilding.gameObject = obj;
Buildings.Add(newBuilding);
Players[teamID].Buildings.Add(newBuilding);
}
}
return isBuilding;
}