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C# Building.SetTransparentMaterial方法代码示例

本文整理汇总了C#中Building.SetTransparentMaterial方法的典型用法代码示例。如果您正苦于以下问题:C# Building.SetTransparentMaterial方法的具体用法?C# Building.SetTransparentMaterial怎么用?C# Building.SetTransparentMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Building的用法示例。


在下文中一共展示了Building.SetTransparentMaterial方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateBuilding

 public void CreateBuilding(string buildingName)
 {
     findingPlacement = true;
     GameObject newBuilding = (GameObject) Instantiate(ResourceManager.GetBuilding(buildingName), ResourceManager.INVALID_POSITION, Quaternion.identity);
     tempBuilding = newBuilding.GetComponent<Building> ();
     if(tempBuilding != null)
     {
         tempBuilding.objectId = ResourceManager.GetNewObjectId();
         tempBuilding.hitPoints = 0;
         tempBuilding.SetTransparentMaterial(notAllowedMaterial, true);
         tempBuilding.SetCollidersAsTrigger(true);
         findingPlacement = true;
     } else
     {
         Destroy(newBuilding);
     }
 }
开发者ID:aidenmagrath,项目名称:Unity-AI-Demos,代码行数:17,代码来源:Player.cs

示例2: CreateBuilding

 public void CreateBuilding(string buildingName, Vector3 buildPoint, Unit creator, Rect playingArea)
 {
     GameObject newBuilding = (GameObject)Instantiate(ResourceManager.GetBuilding(buildingName), buildPoint, new Quaternion());
     if(tempBuilding) Destroy(tempBuilding.gameObject); // prevent spawning ghosty buildings
     tempBuilding = newBuilding.GetComponent< Building >();
     if (tempBuilding)
     {
         tempCreator = creator;
         findingPlacement = true;
         tempBuilding.SetTransparentMaterial(notAllowedMaterial, true);
         tempBuilding.SetColliders(false);
         tempBuilding.SetPlayingArea(playingArea);
     }
     else
     {
         Destroy(newBuilding);
     }
 }
开发者ID:urbanek32,项目名称:SharpWars_GameCore,代码行数:18,代码来源:Player.cs

示例3: CreateBuilding

	/*** -------------------------------------- ***/
	/*** 			BUILDINGS METHODS 			***/
    /*** -------------------------------------- ***/

	public void CreateBuilding(string buildingName, Vector3 buildPoint, Unit creator, Rect playingArea) {
		
		// Destroy the ghost remnant (if the player does not rightclick, but directly click on a new Building, then, a ghost would remain without that fix)
		if (tempBuilding) {
			Destroy(tempBuilding.gameObject);
		}

		GameObject newBuilding = (GameObject)Instantiate(ResourceManager.GetBuilding(buildingName), buildPoint, new Quaternion());
    	
    	// Create a ghost building to show the player where the placement will be    	
    	tempBuilding = newBuilding.GetComponent< Building >();
    	if (tempBuilding) {
        	tempCreator = creator;
        	findingPlacement = true;
        	tempBuilding.hitPoints = 0;
        	tempBuilding.SetTransparentMaterial(notAllowedMaterial, true);
        	tempBuilding.SetColliders(false);
        	tempBuilding.SetPlayingArea(playingArea);
   	 	} else {
   	 		WorldObject.RPCDestroy(newBuilding);
   	 	}
	}
开发者ID:MaximeKestemont,项目名称:RTS_game,代码行数:26,代码来源:Player.cs

示例4: CreateBuilding

    public void CreateBuilding(string buildingName, Vector3 buildPoint, Unit creator)
    {
        if (tempBuilding)
            if (!tempBuilding.UnderConstruction() && !tempBuilding.Constructed())
                Destroy(tempBuilding.gameObject);

        GameObject newBuilding = (GameObject)Instantiate(ResourceManager.GetBuilding(buildingName), buildPoint, new Quaternion());
        tempBuilding = newBuilding.GetComponent< Building >();
        if (tempBuilding) {
            tempBuilding.ObjectId = ResourceManager.GetNewObjectId();
        /*			tempBuilding.SetPlayer(this);*/
            tempBuilding.name = tempBuilding.name.Substring(0,tempBuilding.name.IndexOf("("));
            tempBuilding.name = tempBuilding.name.Trim();
            tempCreator = creator;
            findingPlacement = true;
            tempBuilding.SetTransparentMaterial(notAllowedMaterial, true);
            tempBuilding.GetComponent<NavMeshObstacle>().enabled = false;
        } else Destroy(newBuilding);
    }
开发者ID:sentonnes,项目名称:RTS-Framework,代码行数:19,代码来源:Player.cs

示例5: CreateBuilding

    public void CreateBuilding(string buildingName, Vector3 buildPoint, Unit creator, Rect playingArea)
    {
        GameObject newBuilding = (GameObject)Instantiate (ResourceManager.GetBuilding (buildingName), buildPoint, new Quaternion ());
        tempBuilding = newBuilding.GetComponent<Building> ();
        if (tempBuilding) {
            tempBuilding.ObjectId = ResourceManager.GetNewObjectId();

            //Debug output
            Debug.Log ( creator + creator.ObjectId.ToString() + " spawned a " + buildingName + tempBuilding.ObjectId.ToString());
            //***

            tempCreator = creator;
            findingPlacement = true;
            tempBuilding.hitPoints = 0;
            tempBuilding.SetTransparentMaterial (notAllowedMaterial, true);
            tempBuilding.SetColliders (false);
            tempBuilding.SetPlayingArea (playingArea);
        } else
            Destroy (newBuilding);
    }
开发者ID:acenode,项目名称:unity-rts-demo,代码行数:20,代码来源:Player.cs


注:本文中的Building.SetTransparentMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。