本文整理汇总了C#中Building.DeductResources方法的典型用法代码示例。如果您正苦于以下问题:C# Building.DeductResources方法的具体用法?C# Building.DeductResources怎么用?C# Building.DeductResources使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Building
的用法示例。
在下文中一共展示了Building.DeductResources方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: cmdTownHall_Click
private void cmdTownHall_Click(object sender, EventArgs e)
{
if (_town._isBuilt == true)
{
return;
}
if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Capitol))
{
return;
}
if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.CityHall))
{
// get basic building
Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.CityHall];
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Capitol]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
b2._gold = b1._gold;
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
frmCastle.build.Add(b2._id, b2);
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.CityHall);
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.TownHall))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.TownHall]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.VillageHall);
_town._isBuilt = true;
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.CityHall))
{
// get basic building
Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.TownHall];
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.CityHall]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
b2._gold = b1._gold;
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
frmCastle.build.Add(b2._id, b2);
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.TownHall);
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Capitol))
{
// get basic building
Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.CityHall];
Heroes.Core.Building b2 = new Building();
//.........这里部分代码省略.........
示例2: cmdTavern_Click
private void cmdTavern_Click(object sender, EventArgs e)
{
if (_town._isBuilt == true)
{
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.BrotherhoodOfTheSword))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.BrotherhoodOfTheSword]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Tavern);
_town._isBuilt = true;
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
this.Close();
}
示例3: cmdSwordsmen_Click
private void cmdSwordsmen_Click(object sender, EventArgs e)
{
if (_town._isBuilt == true)
{
return;
}
if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.UpgBarracks))
{
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Barracks))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Barracks]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
b2._armyQty = b2.FirstGrowth();
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
frmCastle.build.Add(b2._id, b2);
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.UpgBarracks))
{
// get basic building
Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.Barracks];
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.UpgBarracks]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
b2._armyQty = b1._armyQty;
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Barracks);
frmCastle.build.Add(b2._id, b2);
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
this.Close();
}
示例4: cmdStable_Click
private void cmdStable_Click(object sender, EventArgs e)
{
if (_town._isBuilt == true)
{
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Stables))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Stables]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
this.Close();
}
示例5: cmdShipyard_Click
private void cmdShipyard_Click(object sender, EventArgs e)
{
if (_town._isBuilt == true)
{
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Shipyard))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Shipyard]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Lighthouse))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Lighthouse]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
frmCastle.build.Add(b2._id, b2);
// remove basic building
//_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Shipyard);
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
this.Close();
}
示例6: cmdMageGuildLevel1_Click
private void cmdMageGuildLevel1_Click(object sender, EventArgs e)
{
if (_town._isBuilt == true)
{
return;
}
if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel4]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
frmCastle.build.Add(b2._id, b2);
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3);
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel3]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
frmCastle.build.Add(b2._id, b2);
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2);
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel1))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel1]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
this.DialogResult = DialogResult.OK;
this.Close();
return;
}
if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2))
{
Heroes.Core.Building b2 = new Building();
b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel2]);
if (!b2.CanBuild(_town._player))
{
MessageBox.Show("Cannot build this building.");
return;
}
b2.DeductResources(_town._player);
_town._buildingKIds.Add(b2._id, b2);
_town._isBuilt = true;
frmCastle.build.Add(b2._id, b2);
// remove basic building
_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel1);
this.DialogResult = DialogResult.OK;
this.Close();
//.........这里部分代码省略.........