本文整理汇总了C#中Building.GetAttackRange方法的典型用法代码示例。如果您正苦于以下问题:C# Building.GetAttackRange方法的具体用法?C# Building.GetAttackRange怎么用?C# Building.GetAttackRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Building
的用法示例。
在下文中一共展示了Building.GetAttackRange方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetAttackRangeShow
private void SetAttackRangeShow(Building building){
circleObj.gameObject.transform.GetComponent<DrawCircle>().m_Radius = building.GetAttackRange();
circleObj.SetActive(true);
circleObj.transform.position = building.GetPos();
}
示例2: FindEnemyByDistance
//get the closest enemy
public Character FindEnemyByDistance(Building building){
float shorestDis = 3f;
//get all the ememy in the list
for (int i = 0; i < EnemySpawnManager._instance.enemyList.Count; i++) {
Vector3 dir = building.GetTransform().position - EnemySpawnManager._instance.enemyList[i].GetPos();
dir.y = 0;
float targetDist = dir.magnitude;
//if the target is in the attack range
if(targetDist <= building.GetAttackRange()){
//must be the closetest target
if(targetDist < shorestDis){
shorestDis = targetDist;
chara = EnemySpawnManager._instance.enemyList[i];
}
}
}
if (EnemySpawnManager._instance.enemyList.Count == 0) {
return null;
}
return chara;
}
示例3: SetSpriteRangeShow
private void SetSpriteRangeShow(Building building){
go1.transform.FindChild ("Quad").transform.localScale = new Vector3 (building.GetAttackRange()*4, building.GetAttackRange()*4, 0.5f);
go1.SetActive (true);
go1.transform.position = building.GetPos ();
}