当前位置: 首页>>代码示例>>C#>>正文


C# Building.GetAttackRange方法代码示例

本文整理汇总了C#中Building.GetAttackRange方法的典型用法代码示例。如果您正苦于以下问题:C# Building.GetAttackRange方法的具体用法?C# Building.GetAttackRange怎么用?C# Building.GetAttackRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Building的用法示例。


在下文中一共展示了Building.GetAttackRange方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetAttackRangeShow

	private void SetAttackRangeShow(Building building){
		circleObj.gameObject.transform.GetComponent<DrawCircle>().m_Radius = building.GetAttackRange();
		circleObj.SetActive(true);
		circleObj.transform.position = building.GetPos();
	}
开发者ID:ziyihu,项目名称:TowerDefence,代码行数:5,代码来源:TowerBuildManager.cs

示例2: FindEnemyByDistance

	//get the closest enemy
	public Character FindEnemyByDistance(Building building){

		float shorestDis = 3f;
		//get all the ememy in the list
		for (int i = 0; i < EnemySpawnManager._instance.enemyList.Count; i++) {
			Vector3 dir = building.GetTransform().position - EnemySpawnManager._instance.enemyList[i].GetPos();
			dir.y = 0;
			float targetDist = dir.magnitude;
			//if the target is in the attack range
			if(targetDist <= building.GetAttackRange()){
				//must be the closetest target
				if(targetDist < shorestDis){
					shorestDis = targetDist;
					chara = EnemySpawnManager._instance.enemyList[i];
				}
			}
		}
		if (EnemySpawnManager._instance.enemyList.Count == 0) {
			return null;
		}
		return chara;
	}
开发者ID:ziyihu,项目名称:Tower-Defence,代码行数:23,代码来源:CharacterManager.cs

示例3: SetSpriteRangeShow

	private void SetSpriteRangeShow(Building building){
		go1.transform.FindChild ("Quad").transform.localScale = new Vector3 (building.GetAttackRange()*4, building.GetAttackRange()*4, 0.5f);
		go1.SetActive (true);
		go1.transform.position = building.GetPos ();
	}
开发者ID:ziyihu,项目名称:Tower-Defence,代码行数:5,代码来源:TowerBuildManager.cs


注:本文中的Building.GetAttackRange方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。