本文整理汇总了C#中AC.TurnOff方法的典型用法代码示例。如果您正苦于以下问题:C# AC.TurnOff方法的具体用法?C# AC.TurnOff怎么用?C# AC.TurnOff使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AC
的用法示例。
在下文中一共展示了AC.TurnOff方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateMenu
private void UpdateMenu(AC.Menu menu)
{
Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
UpdateMenuPosition (menu, invertedMouse);
menu.HandleTransition ();
if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
{
KickStarter.playerInput.InputControlMenu (menu);
}
if (menu.appearType == AppearType.Manual)
{
if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (menu.appearType == AppearType.DuringGameplay)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (menu.IsOn () && menu.IsPointInside (invertedMouse))
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.TurnOff (true);
}
//else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.MouseOver)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (!menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.OnContainer)
{
if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
{
if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
menu.TurnOn (true);
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.DuringConversation)
{
if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
{
menu.TurnOn (true);
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
//.........这里部分代码省略.........
示例2: ProcessClick
public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
{
if (KickStarter.stateHandler.gameState == GameState.Cutscene)
{
return;
}
base.ProcessClick (_menu, _slot, _mouseState);
ShowClick ();
if (buttonClickType == AC_ButtonClickType.TurnOffMenu)
{
_menu.TurnOff (doFade);
}
else if (buttonClickType == AC_ButtonClickType.Crossfade)
{
AC.Menu menuToSwitchTo = PlayerMenus.GetMenuWithName (switchMenuTitle);
if (menuToSwitchTo != null)
{
KickStarter.playerMenus.CrossFade (menuToSwitchTo);
}
else
{
Debug.LogWarning ("Cannot find any menu of name '" + switchMenuTitle + "'");
}
}
else if (buttonClickType == AC_ButtonClickType.OffsetElementSlot)
{
if (elementToShift == null)
{
elementToShift = PlayerMenus.GetElementWithName (_menu.title, inventoryBoxTitle);
}
if (elementToShift != null)
{
elementToShift.Shift (shiftInventory, shiftAmount);
elementToShift.RecalculateSize (_menu.menuSource);
}
else
{
Debug.LogWarning ("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
}
}
else if (buttonClickType == AC_ButtonClickType.OffsetJournal)
{
MenuJournal journalToShift = (MenuJournal) PlayerMenus.GetElementWithName (_menu.title, inventoryBoxTitle);
if (journalToShift != null)
{
journalToShift.Shift (shiftInventory, loopJournal);
journalToShift.RecalculateSize (_menu.menuSource);
}
else
{
Debug.LogWarning ("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
}
}
else if (buttonClickType == AC_ButtonClickType.RunActionList)
{
if (actionList)
{
AdvGame.RunActionListAsset (actionList, parameterID, parameterValue);
}
}
else if (buttonClickType == AC_ButtonClickType.CustomScript)
{
MenuSystem.OnElementClick (_menu, this, _slot, (int) _mouseState);
}
else if (buttonClickType == AC_ButtonClickType.SimulateInput)
{
KickStarter.playerInput.SimulateInput (simulateInput, inputAxis, simulateValue);
}
}
示例3: ProcessClick
public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
{
if (KickStarter.stateHandler.gameState == GameState.Cutscene)
{
return;
}
base.ProcessClick (_menu, _slot, _mouseState);
bool isSuccess = true;
if (saveListType == AC_SaveListType.Save && autoHandle)
{
if (newSaveSlot && _slot == (numSlots - 1))
{
isSuccess = SaveSystem.SaveNewGame ();
if (KickStarter.settingsManager.orderSavesByUpdateTime)
{
offset = 0;
}
else
{
Shift (AC_ShiftInventory.ShiftRight, 1);
}
}
else
{
isSuccess = SaveSystem.SaveGame (_slot + offset, optionToShow, fixedOption);
}
}
else if (saveListType == AC_SaveListType.Load && autoHandle)
{
isSuccess = SaveSystem.LoadGame (_slot + offset, optionToShow, fixedOption);
}
else if (saveListType == AC_SaveListType.Import)
{
isSuccess = SaveSystem.ImportGame (_slot + offset, optionToShow, fixedOption);
}
if (isSuccess)
{
if (saveListType == AC_SaveListType.Save)
{
_menu.TurnOff (true);
}
else if (saveListType == AC_SaveListType.Load)
{
_menu.TurnOff (false);
}
AdvGame.RunActionListAsset (actionListOnSave, parameterID, _slot);
}
else if (!autoHandle && saveListType != AC_SaveListType.Import)
{
AdvGame.RunActionListAsset (actionListOnSave, parameterID, _slot);
}
}
示例4: ProcessInventoryBoxClick
/**
* <summary>Processes the clicking of an inventory item within a MenuInventoryBox element</summary>
* <param name = "_menu">The Menu that contains the MenuInventoryBox element</param>
* <param name = "inventoryBox">The MenuInventoryBox element that was clicked on</param>
* <param name = "_slot">The index number of the MenuInventoryBox slot that was clicked on</param>
* <param name = "_mouseState">The state of the mouse when the click occured (Normal, SingleClick, RightClick, DoubleClick, HeldDown, LetGo)</param>
*/
public void ProcessInventoryBoxClick(AC.Menu _menu, MenuInventoryBox inventoryBox, int _slot, MouseState _mouseState)
{
if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Default || inventoryBox.inventoryBoxType == AC_InventoryBoxType.DisplayLastSelected)
{
if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.playerMenus.IsInteractionMenuOn ())
{
KickStarter.playerMenus.SetInteractionMenus (false);
ClickInvItemToInteract ();
}
else if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.settingsManager.SelectInteractionMethod () == AC.SelectInteractions.CyclingCursorAndClickingHotspot)
{
if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick && (selectedItem == null || KickStarter.settingsManager.cycleInventoryCursors))
{
int originalIndex = KickStarter.playerInteraction.GetInteractionIndex ();
KickStarter.playerInteraction.SetNextInteraction ();
KickStarter.playerInteraction.SetInteractionIndex (originalIndex);
}
if (!KickStarter.settingsManager.cycleInventoryCursors && selectedItem != null)
{
inventoryBox.HandleDefaultClick (_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
}
else if (_mouseState != MouseState.RightClick)
{
KickStarter.playerMenus.SetInteractionMenus (false);
ClickInvItemToInteract ();
}
if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick)
{
KickStarter.playerInteraction.RestoreInventoryInteraction ();
}
}
else if (KickStarter.settingsManager.interactionMethod != AC_InteractionMethod.ContextSensitive && KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Single)
{
inventoryBox.HandleDefaultClick (_mouseState, _slot, AC_InteractionMethod.ContextSensitive);
}
else
{
inventoryBox.HandleDefaultClick (_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
}
_menu.Recalculate ();
}
else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Container)
{
inventoryBox.ClickContainer (_mouseState, _slot, KickStarter.playerInput.activeContainer);
_menu.Recalculate ();
}
else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased)
{
if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
{
if (_menu.GetTargetInvItem () != null)
{
//Combine (hoverItem, inventoryBox.items [_slot]);
Combine (_menu.GetTargetInvItem (), inventoryBox.items [_slot + inventoryBox.GetOffset ()]);
}
else if (_menu.GetTargetHotspot ())
{
InvItem _item = inventoryBox.items [_slot + inventoryBox.GetOffset ()];
if (_item != null)
{
//SelectItem (_item, SelectItemMode.Use);
_menu.TurnOff (false);
KickStarter.playerInteraction.ClickButton (InteractionType.Inventory, -2, _item.id, _menu.GetTargetHotspot ());
KickStarter.playerCursor.ResetSelectedCursor ();
}
}
else
{
ACDebug.LogWarning ("Cannot handle inventory click since there is no active Hotspot.");
}
}
else
{
ACDebug.LogWarning ("This type of InventoryBox only works with the Choose Hotspot Then Interaction method of interaction.");
}
}
}