本文整理汇总了C#中AC.IsPointInside方法的典型用法代码示例。如果您正苦于以下问题:C# AC.IsPointInside方法的具体用法?C# AC.IsPointInside怎么用?C# AC.IsPointInside使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AC
的用法示例。
在下文中一共展示了AC.IsPointInside方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateElements
private void UpdateElements(AC.Menu menu, int languageNumber)
{
if (!menu.HasTransition () && menu.IsFading ())
{
// Stop until no longer "fading" so that it appears in right place
return;
}
if (KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointInside (KickStarter.playerInput.GetInvertedMouse ()))
{
elementIdentifier = menu.id.ToString ();
}
foreach (MenuElement element in menu.elements)
{
if ((element.GetNumSlots () == 0 || !element.isVisible) && menu.menuSource != MenuSource.AdventureCreator)
{
element.HideAllUISlots ();
}
for (int i=0; i<element.GetNumSlots (); i++)
{
element.PreDisplay (i, languageNumber, menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ()));
if (element.isVisible && SlotIsInteractive (menu, element, i))
{
if ((!interactionMenuIsOn || menu.appearType == AppearType.OnInteraction)
&& (KickStarter.playerInput.GetDragState () == DragState.None || (KickStarter.playerInput.GetDragState () == DragState.Inventory && CanElementBeDroppedOnto (element))))
{
if (KickStarter.sceneSettings && element.hoverSound && lastElementIdentifier != (menu.id.ToString () + element.ID.ToString () + i.ToString ()))
{
KickStarter.sceneSettings.PlayDefaultSound (element.hoverSound, false);
}
elementIdentifier = menu.id.ToString () + element.ID.ToString () + i.ToString ();
}
if (KickStarter.stateHandler.gameState != GameState.Cutscene)
{
if (element is MenuInventoryBox)
{
//if (KickStarter.stateHandler.gameState == GameState.Normal)
if (KickStarter.stateHandler.gameState == GameState.Normal || KickStarter.stateHandler.gameState == GameState.Paused)
{
if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot && KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Single && KickStarter.runtimeInventory.selectedItem == null)
{
KickStarter.playerCursor.ResetSelectedCursor ();
}
MenuInventoryBox inventoryBox = (MenuInventoryBox) element;
if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased)
{
if (KickStarter.cursorManager.addHotspotPrefix)
{
if (KickStarter.runtimeInventory.hoverItem != null)
{
hotspotLabel = KickStarter.runtimeInventory.hoverItem.GetLabel (languageNumber);
}
else
{
hotspotLabel = KickStarter.playerInteraction.GetLabel (languageNumber);
}
if ((KickStarter.runtimeInventory.selectedItem == null && !interactionMenuIsOn) || interactionMenuIsOn)
{
hotspotLabel = KickStarter.runtimeInventory.GetHotspotPrefixLabel (inventoryBox.GetItem (i), inventoryBox.GetLabel (i, languageNumber), languageNumber) + hotspotLabel;
}
}
}
else
{
foundMouseOverInventory = true;
if (!mouseOverInteractionMenu)
{
InvItem newHoverItem = inventoryBox.GetItem (i);
//KickStarter.runtimeInventory.hoverItem = newHoverItem;
KickStarter.runtimeInventory.SetHoverItem (newHoverItem, inventoryBox.displayType);
if (oldHoverItem != newHoverItem)
{
KickStarter.runtimeInventory.MatchInteractions ();
KickStarter.playerInteraction.RestoreInventoryInteraction ();
activeInventoryBoxCentre = menu.GetSlotCentre (inventoryBox, i);
if (interactionMenuIsOn)
{
SetInteractionMenus (false);
}
}
}
if (KickStarter.settingsManager.SelectInteractionMethod () == SelectInteractions.CyclingCursorAndClickingHotspot)
{}
else
{
if (!interactionMenuIsOn)
{
if (inventoryBox.displayType == ConversationDisplayType.IconOnly)
{
if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
//.........这里部分代码省略.........
示例2: UpdateMenu
private void UpdateMenu(AC.Menu menu)
{
Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
UpdateMenuPosition (menu, invertedMouse);
menu.HandleTransition ();
if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
{
KickStarter.playerInput.InputControlMenu (menu);
}
if (menu.appearType == AppearType.Manual)
{
if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (menu.appearType == AppearType.DuringGameplay)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (menu.IsOn () && menu.IsPointInside (invertedMouse))
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.TurnOff (true);
}
//else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.MouseOver)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (!menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.OnContainer)
{
if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
{
if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
menu.TurnOn (true);
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.DuringConversation)
{
if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
{
menu.TurnOn (true);
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
//.........这里部分代码省略.........
示例3: CheckClicks
private void CheckClicks(AC.Menu menu)
{
if (!menu.HasTransition () && menu.IsFading ())
{
// Stop until no longer "fading" so that it appears in right place
return;
}
if (KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointInside (KickStarter.playerInput.GetInvertedMouse ()))
{
elementIdentifier = menu.id.ToString ();
}
foreach (MenuElement element in menu.elements)
{
if (element.isVisible)
{
for (int i=0; i<element.GetNumSlots (); i++)
{
if (SlotIsInteractive (menu, element, i))
{
if (!menu.IsUnityUI () && KickStarter.playerInput.GetMouseState () != MouseState.Normal && (KickStarter.playerInput.GetDragState () == DragState.None || KickStarter.playerInput.GetDragState () == DragState.Menu))
{
if (KickStarter.playerInput.GetMouseState () == MouseState.SingleClick || KickStarter.playerInput.GetMouseState () == MouseState.LetGo || KickStarter.playerInput.GetMouseState () == MouseState.RightClick)
{
if (element is MenuInput) {}
else DeselectInputBox ();
CheckClick (menu, element, i, KickStarter.playerInput.GetMouseState ());
}
else if (KickStarter.playerInput.GetMouseState () == MouseState.HeldDown)
{
CheckContinuousClick (menu, element, i, KickStarter.playerInput.GetMouseState ());
}
}
else if (menu.IsUnityUI () && KickStarter.runtimeInventory.selectedItem == null && KickStarter.settingsManager.inventoryDragDrop && KickStarter.playerInput.GetMouseState () == MouseState.HeldDown && KickStarter.playerInput.GetDragState () == DragState.None)
{
if (element is MenuInventoryBox || element is MenuCrafting)
{
// Begin UI drag drop
CheckClick (menu, element, i, MouseState.SingleClick);
}
}
else if (KickStarter.playerInteraction.IsDroppingInventory () && CanElementBeDroppedOnto (element))
{
if (menu.IsUnityUI () && KickStarter.settingsManager.inventoryDragDrop && (element is MenuInventoryBox || element is MenuCrafting))
{
// End UI drag drop
element.ProcessClick (menu, i, MouseState.SingleClick);
}
else
{
DeselectInputBox ();
CheckClick (menu, element, i, MouseState.SingleClick);
}
}
}
}
}
}
}