本文整理汇总了C#中AC.ResetAnimationEngine方法的典型用法代码示例。如果您正苦于以下问题:C# AC.ResetAnimationEngine方法的具体用法?C# AC.ResetAnimationEngine怎么用?C# AC.ResetAnimationEngine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AC
的用法示例。
在下文中一共展示了AC.ResetAnimationEngine方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SharedGUIOne
protected void SharedGUIOne(AC.Char _target)
{
if (_target.animEngine == null || !_target.animEngine.ToString ().Contains (_target.animationEngine.ToString ()))
{
_target.ResetAnimationEngine ();
}
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Animation settings:", EditorStyles.boldLabel);
_target.animationEngine = (AnimationEngine) EditorGUILayout.EnumPopup ("Animation engine:", _target.animationEngine);
if (_target.animationEngine == AnimationEngine.Sprites2DToolkit && !tk2DIntegration.IsDefinePresent ())
{
EditorGUILayout.HelpBox ("The 'tk2DIsPresent' preprocessor define must be declared in the\ntk2DIntegration.cs script. Please open it and follow instructions.", MessageType.Warning);
}
if (_target.animationEngine == AnimationEngine.Custom)
{
_target.customAnimationClass = EditorGUILayout.TextField ("Script name:", _target.customAnimationClass);
_target.motionControl = (MotionControl) EditorGUILayout.EnumPopup ("Motion control:", _target.motionControl);
}
EditorGUILayout.EndVertical ();
_target.animEngine.CharSettingsGUI ();
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Movement settings:", EditorStyles.boldLabel);
if (_target.GetMotionControl () == MotionControl.Automatic)
{
_target.walkSpeedScale = EditorGUILayout.FloatField ("Walk speed scale:", _target.walkSpeedScale);
_target.runSpeedScale = EditorGUILayout.FloatField ("Run speed scale:", _target.runSpeedScale);
_target.acceleration = EditorGUILayout.FloatField ("Acceleration:", _target.acceleration);
_target.deceleration = EditorGUILayout.FloatField ("Deceleration:", _target.deceleration);
}
if (_target.GetMotionControl () != MotionControl.Manual)
{
_target.turnSpeed = EditorGUILayout.FloatField ("Turn speed:", _target.turnSpeed);
}
_target.turnBeforeWalking = EditorGUILayout.Toggle ("Turn before walking?", _target.turnBeforeWalking);
EditorGUILayout.EndVertical ();
}