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C# AC.IsEnabled方法代码示例

本文整理汇总了C#中AC.IsEnabled方法的典型用法代码示例。如果您正苦于以下问题:C# AC.IsEnabled方法的具体用法?C# AC.IsEnabled怎么用?C# AC.IsEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AC的用法示例。


在下文中一共展示了AC.IsEnabled方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateMenu

        private void UpdateMenu(AC.Menu menu)
        {
            Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
            UpdateMenuPosition (menu, invertedMouse);

            menu.HandleTransition ();

            if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
            {
                KickStarter.playerInput.InputControlMenu (menu);
            }

            if (menu.appearType == AppearType.Manual)
            {
                if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                {
                    foundMouseOverMenu = true;
                }
            }

            else if (menu.appearType == AppearType.DuringGameplay)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (menu.IsOn () && menu.IsPointInside (invertedMouse))
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.TurnOff (true);
                }
                //else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
                else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.MouseOver)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (!menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.OnContainer)
            {
                if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
                {
                    if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                    menu.TurnOn (true);
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.DuringConversation)
            {
                if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
                {
                    menu.TurnOn (true);
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }
//.........这里部分代码省略.........
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:101,代码来源:PlayerMenus.cs

示例2: CrossFade

        /**
         * <summary>Crossfades to a Menu. Any other Menus will be turned off.</summary>
         * <param name = "_menuTo">The Menu to crossfade to</param>
         */
        public void CrossFade(AC.Menu _menuTo)
        {
            if (_menuTo.isLocked)
            {
                Debug.Log ("Cannot crossfade to menu " + _menuTo.title + " as it is locked.");
            }
            else if (!_menuTo.IsEnabled())
            {
                // Turn off all other menus
                crossFadeFrom = null;

                foreach (AC.Menu menu in menus)
                {
                    if (menu.IsVisible ())
                    {
                        if (menu.appearType == AppearType.OnHotspot || menu.fadeSpeed == 0)
                        {
                            menu.ForceOff ();
                        }
                        else
                        {
                            menu.TurnOff (true);
                            crossFadeFrom = menu;
                        }
                    }
                    else
                    {
                        menu.ForceOff ();
                    }
                }

                if (crossFadeFrom != null)
                {
                    crossFadeTo = _menuTo;
                }
                else
                {
                    _menuTo.TurnOn (true);
                }
            }
        }
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:45,代码来源:PlayerMenus.cs

示例3: DrawMenu

        private void DrawMenu(AC.Menu menu, int languageNumber)
        {
            Color tempColor = GUI.color;

            bool isACMenu = !menu.IsUnityUI ();

            if (menu.IsEnabled ())
            {
                if (!menu.HasTransition () && menu.IsFading ())
                {
                    // Stop until no longer "fading" so that it appears in right place
                    return;
                }

                if (isACMenu)
                {
                    if (menu.transitionType == MenuTransition.Fade || menu.transitionType == MenuTransition.FadeAndPan)
                    {
                        tempColor.a = 1f - menu.GetFadeProgress ();//menu.Get//menu.transitionProgress;
                        GUI.color = tempColor;
                    }
                    else
                    {
                        tempColor.a = 1f;
                        GUI.color = tempColor;
                    }

                    menu.StartDisplay ();
                }

                foreach (MenuElement element in menu.elements)
                {
                    if (element.isVisible)
                    {
                        if (isACMenu)
                        {
                            SetStyles (element);
                        }

                        for (int i=0; i<element.GetNumSlots (); i++)
                        {
                            if (menu.IsEnabled () && KickStarter.stateHandler.gameState != GameState.Cutscene && KickStarter.settingsManager.SelectInteractionMethod () == SelectInteractions.CyclingMenuAndClickingHotspot && menu.appearType == AppearType.OnInteraction)
                            {
                                if (element is MenuInteraction)
                                {
                                    MenuInteraction menuInteraction = (MenuInteraction) element;
                                    if (menuInteraction.iconID == KickStarter.playerInteraction.GetActiveUseButtonIconID ())
                                    {
                                        if (KickStarter.cursorManager.addHotspotPrefix)
                                        {
                                            if (KickStarter.runtimeInventory.hoverItem != null)
                                            {
                                                hotspotLabel = KickStarter.cursorManager.GetLabelFromID (menuInteraction.iconID, languageNumber) + KickStarter.runtimeInventory.hoverItem.GetLabel (languageNumber);
                                            }
                                            else
                                            {
                                                hotspotLabel = KickStarter.cursorManager.GetLabelFromID (menuInteraction.iconID, languageNumber) + KickStarter.playerInteraction.GetLabel (languageNumber);
                                            }
                                        }
                                        if (isACMenu)
                                        {
                                            element.Display (highlightedStyle, i, menu.GetZoom (), true);
                                        }
                                    }
                                    else
                                    {
                                        if (isACMenu)
                                        {
                                            element.Display (normalStyle, i, menu.GetZoom (), false);
                                        }
                                    }
                                }
                                else if (element is MenuInventoryBox)
                                {
                                    MenuInventoryBox menuInventoryBox = (MenuInventoryBox) element;
                                    if (menuInventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased && menuInventoryBox.items[i].id == KickStarter.playerInteraction.GetActiveInvButtonID ())
                                    {
                                        if (KickStarter.cursorManager.addHotspotPrefix)
                                        {
                                            hotspotLabel = KickStarter.runtimeInventory.GetHotspotPrefixLabel (menuInventoryBox.GetItem (i), menuInventoryBox.GetLabel (i, languageNumber), languageNumber);

                                            if (KickStarter.runtimeInventory.selectedItem != null)
                                            {
                                                hotspotLabel += KickStarter.runtimeInventory.selectedItem.GetLabel (languageNumber);
                                            }
                                            else
                                            {
                                                hotspotLabel += KickStarter.playerInteraction.GetLabel (languageNumber);
                                            }
                                        }
                                        if (isACMenu)
                                        {
                                            element.Display (highlightedStyle, i, menu.GetZoom (), true);
                                        }
                                    }
                                    else if (isACMenu)
                                    {
                                        element.Display (normalStyle, i, menu.GetZoom (), false);
                                    }
                                }
//.........这里部分代码省略.........
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:101,代码来源:PlayerMenus.cs


注:本文中的AC.IsEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。