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C# AC.IsFadingIn方法代码示例

本文整理汇总了C#中AC.IsFadingIn方法的典型用法代码示例。如果您正苦于以下问题:C# AC.IsFadingIn方法的具体用法?C# AC.IsFadingIn怎么用?C# AC.IsFadingIn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AC的用法示例。


在下文中一共展示了AC.IsFadingIn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateMenu


//.........这里部分代码省略.........
                        }
                        else if (KickStarter.playerInput.GetMouseState () == MouseState.SingleClick)
                        {
                            KickStarter.playerInput.ResetMouseClick ();
                            interactionMenuIsOn = false;
                            menu.TurnOff (true);
                        }
                    }
                    else if (KickStarter.stateHandler.gameState == GameState.Paused)
                    {
                        interactionMenuIsOn = false;
                        menu.ForceOff ();
                    }
                    else if (KickStarter.playerInteraction.GetActiveHotspot () == null)
                    {
                        interactionMenuIsOn = false;
                        menu.TurnOff (true);
                    }
                }
                else
                {
                    if (menu.IsEnabled () && (KickStarter.stateHandler.gameState == GameState.Normal || menu.pauseWhenEnabled))
                    {
                        if (menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                        {
                            foundMouseOverInteractionMenu = true;
                        }
                        else if (!menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks && KickStarter.playerInteraction.GetActiveHotspot () == null && KickStarter.runtimeInventory.hoverItem == null &&
                            (KickStarter.settingsManager.interactionMethod != AC_InteractionMethod.ChooseHotspotThenInteraction || KickStarter.settingsManager.cancelInteractions == CancelInteractions.CursorLeavesMenuOrHotspot))
                        {
                            interactionMenuIsOn = false;
                            menu.TurnOff (true);
                        }
                        else if (!menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks && KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction && KickStarter.settingsManager.cancelInteractions == CancelInteractions.CursorLeavesMenu && !menu.IsFadingIn ())
                        {
                            interactionMenuIsOn = false;
                            menu.TurnOff (true);
                        }
                        else if (KickStarter.playerInteraction.GetActiveHotspot () == null && KickStarter.runtimeInventory.hoverItem == null &&
                            KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction && KickStarter.settingsManager.selectInteractions == AC.SelectInteractions.CyclingMenuAndClickingHotspot)
                        {
                            interactionMenuIsOn = false;
                            menu.TurnOff (true);
                        }
                        else if (KickStarter.settingsManager.SelectInteractionMethod () == SelectInteractions.CyclingMenuAndClickingHotspot && KickStarter.playerInteraction.GetActiveHotspot () != null)
                        {}
                        else if (KickStarter.settingsManager.SelectInteractionMethod () == SelectInteractions.CyclingMenuAndClickingHotspot && KickStarter.runtimeInventory.hoverItem != null)
                        {}
                        else if (KickStarter.playerInteraction.GetActiveHotspot () == null || KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen)
                        {}
                        else if (KickStarter.runtimeInventory.selectedItem == null && KickStarter.playerInteraction.GetActiveHotspot () != null && KickStarter.runtimeInventory.hoverItem != null)
                        {
                            interactionMenuIsOn = false;
                            menu.TurnOff (true);
                        }
                        else if (KickStarter.runtimeInventory.selectedItem != null && KickStarter.runtimeInventory.selectedItem != KickStarter.runtimeInventory.hoverItem)
                        {
                            interactionMenuIsOn = false;
                            menu.TurnOff (true);
                        }
                    }
                    else if (KickStarter.stateHandler.gameState == GameState.Paused)
                    {
                        interactionMenuIsOn = false;
                        menu.ForceOff ();
                    }
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:67,代码来源:PlayerMenus.cs


注:本文中的AC.IsFadingIn方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。