本文整理汇总了C#中AC.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# AC.GetComponentInChildren方法的具体用法?C# AC.GetComponentInChildren怎么用?C# AC.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AC
的用法示例。
在下文中一共展示了AC.GetComponentInChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Play
/*
* <summary>Plays a FaceFX animation on a character, based on an AudioClip.</summary>
* <param name = "speaker">The speaking character</param>
* <param name = "name">The unique identifier of the line in the format Joe13, where 'Joe' is the name of the character, and '13' is the ID number of ths speech line</param>
* <param name = "audioClip">The speech AudioClip</param>
*/
public static void Play(AC.Char speaker, string name, AudioClip audioClip)
{
#if FaceFXIsPresent
FaceFXControllerScript_Base fcs = speaker.GetComponent <FaceFXControllerScript_Base>();
if (fcs == null)
{
fcs = speaker.GetComponentInChildren <FaceFXControllerScript_Base>();
}
if (fcs != null)
{
speaker.isLipSyncing = true;
fcs.PlayAnim ("Default_" + name, audioClip);
}
else
{
Debug.LogError ("No FaceFXControllerScript_Base script found on " + speaker.gameObject.name);
}
#else
Debug.LogError ("The 'FaceFXIsPresent' preprocessor define must be declared in the Player Settings.");
#endif
}