本文整理汇总了C#中AC.ForceOff方法的典型用法代码示例。如果您正苦于以下问题:C# AC.ForceOff方法的具体用法?C# AC.ForceOff怎么用?C# AC.ForceOff使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AC
的用法示例。
在下文中一共展示了AC.ForceOff方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateMenu
private void UpdateMenu(AC.Menu menu)
{
Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
UpdateMenuPosition (menu, invertedMouse);
menu.HandleTransition ();
if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
{
KickStarter.playerInput.InputControlMenu (menu);
}
if (menu.appearType == AppearType.Manual)
{
if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (menu.appearType == AppearType.DuringGameplay)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (menu.IsOn () && menu.IsPointInside (invertedMouse))
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.TurnOff (true);
}
//else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.MouseOver)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (!menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.OnContainer)
{
if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
{
if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
menu.TurnOn (true);
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.DuringConversation)
{
if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
{
menu.TurnOn (true);
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
//.........这里部分代码省略.........
示例2: ClickInteractionIcon
/**
* <summary>Runs the appropriate interaction after the clicking of a MenuInteraction element.</summary>
* <param name = "_menu">The Menu that contains the MenuInteraction element</param>
* <param name = "iconID">The ID number of the "Use" icon, defined in CursorManager, that was clicked on</param>
*/
public void ClickInteractionIcon(AC.Menu _menu, int iconID)
{
if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive)
{
Debug.LogWarning ("This element is not compatible with the Context-Sensitive interaction method.");
}
else if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
{
KickStarter.runtimeInventory.SetNull ();
KickStarter.playerCursor.SetCursorFromID (iconID);
}
else if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
{
if (KickStarter.settingsManager.SelectInteractionMethod () != SelectInteractions.ClickingMenu)
{
return;
}
if (_menu.GetTargetInvItem () != null)
{
_menu.ForceOff ();
KickStarter.runtimeInventory.RunInteraction (iconID, _menu.GetTargetInvItem ());
}
else if (_menu.GetTargetHotspot ())
{
_menu.ForceOff ();
ClickButton (InteractionType.Use, iconID, -1, _menu.GetTargetHotspot ());
}
}
}