当前位置: 首页>>代码示例>>C#>>正文


C# AC.ForceOff方法代码示例

本文整理汇总了C#中AC.ForceOff方法的典型用法代码示例。如果您正苦于以下问题:C# AC.ForceOff方法的具体用法?C# AC.ForceOff怎么用?C# AC.ForceOff使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AC的用法示例。


在下文中一共展示了AC.ForceOff方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateMenu

        private void UpdateMenu(AC.Menu menu)
        {
            Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
            UpdateMenuPosition (menu, invertedMouse);

            menu.HandleTransition ();

            if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
            {
                KickStarter.playerInput.InputControlMenu (menu);
            }

            if (menu.appearType == AppearType.Manual)
            {
                if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                {
                    foundMouseOverMenu = true;
                }
            }

            else if (menu.appearType == AppearType.DuringGameplay)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (menu.IsOn () && menu.IsPointInside (invertedMouse))
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.TurnOff (true);
                }
                //else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
                else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.MouseOver)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (!menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.OnContainer)
            {
                if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
                {
                    if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                    menu.TurnOn (true);
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.DuringConversation)
            {
                if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
                {
                    menu.TurnOn (true);
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }
//.........这里部分代码省略.........
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:101,代码来源:PlayerMenus.cs

示例2: ClickInteractionIcon

 /**
  * <summary>Runs the appropriate interaction after the clicking of a MenuInteraction element.</summary>
  * <param name = "_menu">The Menu that contains the MenuInteraction element</param>
  * <param name = "iconID">The ID number of the "Use" icon, defined in CursorManager, that was clicked on</param>
  */
 public void ClickInteractionIcon(AC.Menu _menu, int iconID)
 {
     if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive)
     {
         Debug.LogWarning ("This element is not compatible with the Context-Sensitive interaction method.");
     }
     else if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
     {
         KickStarter.runtimeInventory.SetNull ();
         KickStarter.playerCursor.SetCursorFromID (iconID);
     }
     else if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
     {
         if (KickStarter.settingsManager.SelectInteractionMethod () != SelectInteractions.ClickingMenu)
         {
             return;
         }
         if (_menu.GetTargetInvItem () != null)
         {
             _menu.ForceOff ();
             KickStarter.runtimeInventory.RunInteraction (iconID, _menu.GetTargetInvItem ());
         }
         else if (_menu.GetTargetHotspot ())
         {
             _menu.ForceOff ();
             ClickButton (InteractionType.Use, iconID, -1, _menu.GetTargetHotspot ());
         }
     }
 }
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:34,代码来源:PlayerInteraction.cs


注:本文中的AC.ForceOff方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。