本文整理汇总了C#中AC.GetTargetHotspot方法的典型用法代码示例。如果您正苦于以下问题:C# AC.GetTargetHotspot方法的具体用法?C# AC.GetTargetHotspot怎么用?C# AC.GetTargetHotspot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AC
的用法示例。
在下文中一共展示了AC.GetTargetHotspot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClickInteractionIcon
/**
* <summary>Runs the appropriate interaction after the clicking of a MenuInteraction element.</summary>
* <param name = "_menu">The Menu that contains the MenuInteraction element</param>
* <param name = "iconID">The ID number of the "Use" icon, defined in CursorManager, that was clicked on</param>
*/
public void ClickInteractionIcon(AC.Menu _menu, int iconID)
{
if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive)
{
Debug.LogWarning ("This element is not compatible with the Context-Sensitive interaction method.");
}
else if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
{
KickStarter.runtimeInventory.SetNull ();
KickStarter.playerCursor.SetCursorFromID (iconID);
}
else if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
{
if (KickStarter.settingsManager.SelectInteractionMethod () != SelectInteractions.ClickingMenu)
{
return;
}
if (_menu.GetTargetInvItem () != null)
{
_menu.ForceOff ();
KickStarter.runtimeInventory.RunInteraction (iconID, _menu.GetTargetInvItem ());
}
else if (_menu.GetTargetHotspot ())
{
_menu.ForceOff ();
ClickButton (InteractionType.Use, iconID, -1, _menu.GetTargetHotspot ());
}
}
}
示例2: ProcessInventoryBoxClick
/**
* <summary>Processes the clicking of an inventory item within a MenuInventoryBox element</summary>
* <param name = "_menu">The Menu that contains the MenuInventoryBox element</param>
* <param name = "inventoryBox">The MenuInventoryBox element that was clicked on</param>
* <param name = "_slot">The index number of the MenuInventoryBox slot that was clicked on</param>
* <param name = "_mouseState">The state of the mouse when the click occured (Normal, SingleClick, RightClick, DoubleClick, HeldDown, LetGo)</param>
*/
public void ProcessInventoryBoxClick(AC.Menu _menu, MenuInventoryBox inventoryBox, int _slot, MouseState _mouseState)
{
if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Default || inventoryBox.inventoryBoxType == AC_InventoryBoxType.DisplayLastSelected)
{
if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.playerMenus.IsInteractionMenuOn ())
{
KickStarter.playerMenus.SetInteractionMenus (false);
ClickInvItemToInteract ();
}
else if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.settingsManager.SelectInteractionMethod () == AC.SelectInteractions.CyclingCursorAndClickingHotspot)
{
if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick && (selectedItem == null || KickStarter.settingsManager.cycleInventoryCursors))
{
int originalIndex = KickStarter.playerInteraction.GetInteractionIndex ();
KickStarter.playerInteraction.SetNextInteraction ();
KickStarter.playerInteraction.SetInteractionIndex (originalIndex);
}
if (!KickStarter.settingsManager.cycleInventoryCursors && selectedItem != null)
{
inventoryBox.HandleDefaultClick (_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
}
else if (_mouseState != MouseState.RightClick)
{
KickStarter.playerMenus.SetInteractionMenus (false);
ClickInvItemToInteract ();
}
if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick)
{
KickStarter.playerInteraction.RestoreInventoryInteraction ();
}
}
else if (KickStarter.settingsManager.interactionMethod != AC_InteractionMethod.ContextSensitive && KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Single)
{
inventoryBox.HandleDefaultClick (_mouseState, _slot, AC_InteractionMethod.ContextSensitive);
}
else
{
inventoryBox.HandleDefaultClick (_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
}
_menu.Recalculate ();
}
else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Container)
{
inventoryBox.ClickContainer (_mouseState, _slot, KickStarter.playerInput.activeContainer);
_menu.Recalculate ();
}
else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased)
{
if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
{
if (_menu.GetTargetInvItem () != null)
{
//Combine (hoverItem, inventoryBox.items [_slot]);
Combine (_menu.GetTargetInvItem (), inventoryBox.items [_slot + inventoryBox.GetOffset ()]);
}
else if (_menu.GetTargetHotspot ())
{
InvItem _item = inventoryBox.items [_slot + inventoryBox.GetOffset ()];
if (_item != null)
{
//SelectItem (_item, SelectItemMode.Use);
_menu.TurnOff (false);
KickStarter.playerInteraction.ClickButton (InteractionType.Inventory, -2, _item.id, _menu.GetTargetHotspot ());
KickStarter.playerCursor.ResetSelectedCursor ();
}
}
else
{
ACDebug.LogWarning ("Cannot handle inventory click since there is no active Hotspot.");
}
}
else
{
ACDebug.LogWarning ("This type of InventoryBox only works with the Choose Hotspot Then Interaction method of interaction.");
}
}
}