本文整理汇总了C#中AC.IsVisible方法的典型用法代码示例。如果您正苦于以下问题:C# AC.IsVisible方法的具体用法?C# AC.IsVisible怎么用?C# AC.IsVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AC
的用法示例。
在下文中一共展示了AC.IsVisible方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SlotIsInteractive
private bool SlotIsInteractive(AC.Menu menu, MenuElement element, int i)
{
if (menu.IsVisible () && element.isClickable &&
((KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
(KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
(KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState == GameState.Normal && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
((KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState != GameState.Normal && menu.selected_element == element && menu.selected_slot == i))))
{
return true;
}
return false;
}
示例2: UpdateMenu
private void UpdateMenu(AC.Menu menu)
{
Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
UpdateMenuPosition (menu, invertedMouse);
menu.HandleTransition ();
if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
{
KickStarter.playerInput.InputControlMenu (menu);
}
if (menu.appearType == AppearType.Manual)
{
if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (menu.appearType == AppearType.DuringGameplay)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (menu.IsOn () && menu.IsPointInside (invertedMouse))
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.TurnOff (true);
}
//else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.MouseOver)
{
if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (!menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.OnContainer)
{
if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
{
if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
{
foundMouseOverMenu = true;
}
menu.TurnOn (true);
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.DuringConversation)
{
if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
{
menu.TurnOn (true);
}
else if (KickStarter.stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
//.........这里部分代码省略.........
示例3: DrawMenu
//.........这里部分代码省略.........
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
}
else if (element is MenuInventoryBox)
{
MenuInventoryBox menuInventoryBox = (MenuInventoryBox) element;
if (menuInventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased && menuInventoryBox.items[i].id == KickStarter.playerInteraction.GetActiveInvButtonID ())
{
if (KickStarter.cursorManager.addHotspotPrefix)
{
hotspotLabel = KickStarter.runtimeInventory.GetHotspotPrefixLabel (menuInventoryBox.GetItem (i), menuInventoryBox.GetLabel (i, languageNumber), languageNumber);
if (KickStarter.runtimeInventory.selectedItem != null)
{
hotspotLabel += KickStarter.runtimeInventory.selectedItem.GetLabel (languageNumber);
}
else
{
hotspotLabel += KickStarter.playerInteraction.GetLabel (languageNumber);
}
}
if (isACMenu)
{
element.Display (highlightedStyle, i, menu.GetZoom (), true);
}
}
else if (isACMenu)
{
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
else if (isACMenu)
{
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
else if (isACMenu && menu.IsVisible () && !menu.ignoreMouseClicks && element.isClickable && KickStarter.playerInput.IsCursorReadable () && KickStarter.stateHandler.gameState != GameState.Cutscene &&
((KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
(KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
(KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState == GameState.Normal && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
((KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState != GameState.Normal && menu.selected_element == element && menu.selected_slot == i))))
{
float zoom = 1;
if (menu.transitionType == MenuTransition.Zoom)
{
zoom = menu.GetZoom ();
}
if ((!interactionMenuIsOn || menu.appearType == AppearType.OnInteraction)
&& (KickStarter.playerInput.GetDragState () == DragState.None || (KickStarter.playerInput.GetDragState () == DragState.Inventory && CanElementBeDroppedOnto (element))))
{
element.Display (highlightedStyle, i, zoom, true);
if (element.changeCursor)
{
elementOverCursorID = element.cursorID;
}
}
else
{
element.Display (normalStyle, i, zoom, false);
}
}
else if (isACMenu)
{
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
if (element is MenuInput)
{
if (selectedInputBox == null)
{
if (!menu.IsUnityUI ())
{
MenuInput input = (MenuInput) element;
SelectInputBox (input);
}
selectedInputBoxMenuName = menu.title;
}
}
}
}
if (isACMenu)
{
menu.EndDisplay ();
}
}
if (isACMenu)
{
tempColor.a = 1f;
GUI.color = tempColor;
}
}