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C# AC.IsVisible方法代码示例

本文整理汇总了C#中AC.IsVisible方法的典型用法代码示例。如果您正苦于以下问题:C# AC.IsVisible方法的具体用法?C# AC.IsVisible怎么用?C# AC.IsVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AC的用法示例。


在下文中一共展示了AC.IsVisible方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SlotIsInteractive

        private bool SlotIsInteractive(AC.Menu menu, MenuElement element, int i)
        {
            if (menu.IsVisible () && element.isClickable &&
                ((KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
             (KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
             (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState == GameState.Normal && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
             ((KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState != GameState.Normal && menu.selected_element == element && menu.selected_slot == i))))
            {
                return true;
            }

            return false;
        }
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:13,代码来源:PlayerMenus.cs

示例2: UpdateMenu

        private void UpdateMenu(AC.Menu menu)
        {
            Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
            UpdateMenuPosition (menu, invertedMouse);

            menu.HandleTransition ();

            if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
            {
                KickStarter.playerInput.InputControlMenu (menu);
            }

            if (menu.appearType == AppearType.Manual)
            {
                if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                {
                    foundMouseOverMenu = true;
                }
            }

            else if (menu.appearType == AppearType.DuringGameplay)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (menu.IsOn () && menu.IsPointInside (invertedMouse))
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.TurnOff (true);
                }
                //else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
                else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.MouseOver)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (!menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.OnContainer)
            {
                if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
                {
                    if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                    menu.TurnOn (true);
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.DuringConversation)
            {
                if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
                {
                    menu.TurnOn (true);
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }
//.........这里部分代码省略.........
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:101,代码来源:PlayerMenus.cs

示例3: DrawMenu


//.........这里部分代码省略.........
                                            element.Display (normalStyle, i, menu.GetZoom (), false);
                                        }
                                    }
                                }
                                else if (element is MenuInventoryBox)
                                {
                                    MenuInventoryBox menuInventoryBox = (MenuInventoryBox) element;
                                    if (menuInventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased && menuInventoryBox.items[i].id == KickStarter.playerInteraction.GetActiveInvButtonID ())
                                    {
                                        if (KickStarter.cursorManager.addHotspotPrefix)
                                        {
                                            hotspotLabel = KickStarter.runtimeInventory.GetHotspotPrefixLabel (menuInventoryBox.GetItem (i), menuInventoryBox.GetLabel (i, languageNumber), languageNumber);

                                            if (KickStarter.runtimeInventory.selectedItem != null)
                                            {
                                                hotspotLabel += KickStarter.runtimeInventory.selectedItem.GetLabel (languageNumber);
                                            }
                                            else
                                            {
                                                hotspotLabel += KickStarter.playerInteraction.GetLabel (languageNumber);
                                            }
                                        }
                                        if (isACMenu)
                                        {
                                            element.Display (highlightedStyle, i, menu.GetZoom (), true);
                                        }
                                    }
                                    else if (isACMenu)
                                    {
                                        element.Display (normalStyle, i, menu.GetZoom (), false);
                                    }
                                }
                                else if (isACMenu)
                                {
                                    element.Display (normalStyle, i, menu.GetZoom (), false);
                                }
                            }

                            else if (isACMenu && menu.IsVisible () && !menu.ignoreMouseClicks && element.isClickable && KickStarter.playerInput.IsCursorReadable () && KickStarter.stateHandler.gameState != GameState.Cutscene &&
                                     ((KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             (KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState == GameState.Normal && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             ((KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState != GameState.Normal && menu.selected_element == element && menu.selected_slot == i))))
                            {
                                float zoom = 1;
                                if (menu.transitionType == MenuTransition.Zoom)
                                {
                                    zoom = menu.GetZoom ();
                                }

                                if ((!interactionMenuIsOn || menu.appearType == AppearType.OnInteraction)
                                    && (KickStarter.playerInput.GetDragState () == DragState.None || (KickStarter.playerInput.GetDragState () == DragState.Inventory && CanElementBeDroppedOnto (element))))
                                {
                                    element.Display (highlightedStyle, i, zoom, true);

                                    if (element.changeCursor)
                                    {
                                        elementOverCursorID = element.cursorID;
                                    }
                                }
                                else
                                {
                                    element.Display (normalStyle, i, zoom, false);
                                }
                            }

                            else if (isACMenu)
                            {
                                element.Display (normalStyle, i, menu.GetZoom (), false);
                            }
                        }

                        if (element is MenuInput)
                        {
                            if (selectedInputBox == null)
                            {
                                if (!menu.IsUnityUI ())
                                {
                                    MenuInput input = (MenuInput) element;
                                    SelectInputBox (input);
                                }

                                selectedInputBoxMenuName = menu.title;
                            }
                        }
                    }
                }

                if (isACMenu)
                {
                    menu.EndDisplay ();
                }
            }

            if (isACMenu)
            {
                tempColor.a = 1f;
                GUI.color = tempColor;
            }
        }
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:101,代码来源:PlayerMenus.cs


注:本文中的AC.IsVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。