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C# AC.GetComponent方法代码示例

本文整理汇总了C#中AC.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# AC.GetComponent方法的具体用法?C# AC.GetComponent怎么用?C# AC.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AC的用法示例。


在下文中一共展示了AC.GetComponent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Play

 /*
  * <summary>Plays a FaceFX animation on a character, based on an AudioClip.</summary>
  * <param name = "speaker">The speaking character</param>
  * <param name = "name">The unique identifier of the line in the format Joe13, where 'Joe' is the name of the character, and '13' is the ID number of ths speech line</param>
  * <param name = "audioClip">The speech AudioClip</param>
  */
 public static void Play(AC.Char speaker, string name, AudioClip audioClip)
 {
     #if FaceFXIsPresent
     FaceFXControllerScript_Base fcs = speaker.GetComponent <FaceFXControllerScript_Base>();
     if (fcs == null)
     {
         fcs = speaker.GetComponentInChildren <FaceFXControllerScript_Base>();
     }
     if (fcs != null)
     {
         speaker.isLipSyncing = true;
         fcs.PlayAnim ("Default_" + name, audioClip);
     }
     else
     {
         Debug.LogError ("No FaceFXControllerScript_Base script found on " + speaker.gameObject.name);
     }
     #else
     Debug.LogError ("The 'FaceFXIsPresent' preprocessor define must be declared in the Player Settings.");
     #endif
 }
开发者ID:farreltr,项目名称:OneLastSunset,代码行数:27,代码来源:FaceFXIntegration.cs

示例2: StartDialog

		public float StartDialog (AC.Char _speakerChar, string message, int lineNumber, string language, bool _isBackground)
		{
			isMessageAlive = false;
			currentLineHasAudio = false;
			isBackground = _isBackground;

			if (_speakerChar)
			{
				speakerChar = _speakerChar;
				speakerChar.isTalking = true;

				speakerName = _speakerChar.name;
				if (_speakerChar.GetComponent <Player>())
				{
					speakerName = "Player";
				}
				
				if (_speakerChar.portraitIcon != null)
				{
					_speakerChar.portraitIcon.Reset ();
				}
				
				if (_speakerChar.GetComponent <Hotspot>())
				{
					if (_speakerChar.GetComponent <Hotspot>().hotspotName != "")
					{
						speakerName = _speakerChar.GetComponent <Hotspot>().hotspotName;
					}
				}

				if (speechManager.lipSyncMode == LipSyncMode.Off)
				{
					speakerChar.isLipSyncing = false;
				}
				else if (speechManager.lipSyncMode == LipSyncMode.FromSpeechText || speechManager.lipSyncMode == LipSyncMode.ReadPamelaFile || speechManager.lipSyncMode == LipSyncMode.ReadSapiFile)
				{
					speakerChar.StartLipSync (GenerateLipSyncShapes (speechManager.lipSyncMode, lineNumber, speakerName, language, message));
				}
			}
			else
			{
				if (speakerChar)
				{
					speakerChar.isTalking = false;
				}
				speakerChar = null;			
				speakerName = "Narrator";
			}
			
			// Play sound and time displayDuration to it
			if (lineNumber > -1 && speakerName != "" && speechManager.searchAudioFiles)
			{
				string filename = "Speech/";
				if (language != "" && speechManager.translateAudio)
				{
					// Not in original language
					filename += language + "/";
				}
				filename += speakerName + lineNumber;
				
				foundAudio = false;
				AudioClip clipObj = Resources.Load(filename) as AudioClip;
				if (clipObj)
				{
					AudioSource audioSource = null;
					currentLineHasAudio = true;

					if (_speakerChar != null)
					{
						if (speechManager.lipSyncMode == LipSyncMode.FaceFX)
						{
							FaceFXIntegration.Play (speakerChar, speakerName + lineNumber, clipObj);
						}

						if (_speakerChar.GetComponent <AudioSource>())
						{
							_speakerChar.GetComponent <AudioSource>().volume = options.optionsData.speechVolume;
							audioSource = _speakerChar.GetComponent <AudioSource>();
						}
						else
						{
							Debug.LogWarning (_speakerChar.name + " has no audio source component!");
						}
					}
					else if (KickStarter.player && KickStarter.player.GetComponent <AudioSource>())
					{
						KickStarter.player.GetComponent <AudioSource>().volume = options.optionsData.speechVolume;
						audioSource = KickStarter.player.GetComponent <AudioSource>();
					}
					else if (defaultAudioSource != null)
					{
						audioSource = defaultAudioSource;
					}
					
					if (audioSource != null)
					{
						audioSource.clip = clipObj;
						audioSource.loop = false;
						audioSource.Play();
						
//.........这里部分代码省略.........
开发者ID:amutnick,项目名称:CrackTheCode_Repo,代码行数:101,代码来源:Dialog.cs


注:本文中的AC.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。