当前位置: 首页>>代码示例>>C#>>正文


C# AC.GetAnimEngine方法代码示例

本文整理汇总了C#中AC.GetAnimEngine方法的典型用法代码示例。如果您正苦于以下问题:C# AC.GetAnimEngine方法的具体用法?C# AC.GetAnimEngine怎么用?C# AC.GetAnimEngine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AC的用法示例。


在下文中一共展示了AC.GetAnimEngine方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SharedGUIOne

        protected void SharedGUIOne(AC.Char _target)
        {
            _target.GetAnimEngine ();

            EditorGUILayout.BeginVertical ("Button");
                EditorGUILayout.LabelField ("Animation settings:", EditorStyles.boldLabel);
                _target.animationEngine = (AnimationEngine) EditorGUILayout.EnumPopup ("Animation engine:", _target.animationEngine);
                if (_target.animationEngine == AnimationEngine.Sprites2DToolkit && !tk2DIntegration.IsDefinePresent ())
                {
                    EditorGUILayout.HelpBox ("The 'tk2DIsPresent' preprocessor define must be declared in the\ntk2DIntegration.cs script. Please open it and follow instructions.", MessageType.Warning);
                }
                if (_target.animationEngine == AnimationEngine.Custom)
                {
                    _target.customAnimationClass = EditorGUILayout.TextField ("Script name:", _target.customAnimationClass);
                    _target.motionControl = (MotionControl) EditorGUILayout.EnumPopup ("Motion control:", _target.motionControl);
                }
            EditorGUILayout.EndVertical ();

            _target.GetAnimEngine ().CharSettingsGUI ();

            EditorGUILayout.BeginVertical ("Button");
            EditorGUILayout.LabelField ("Movement settings:", EditorStyles.boldLabel);

            if (_target.GetMotionControl () == MotionControl.Automatic)
            {
             			_target.walkSpeedScale = EditorGUILayout.FloatField ("Walk speed scale:", _target.walkSpeedScale);
                _target.runSpeedScale = EditorGUILayout.FloatField ("Run speed scale:", _target.runSpeedScale);
                _target.acceleration = EditorGUILayout.FloatField ("Acceleration:", _target.acceleration);
                _target.deceleration = EditorGUILayout.FloatField ("Deceleration:", _target.deceleration);
                _target.runDistanceThreshold = EditorGUILayout.FloatField ("Minimum run distance:", _target.runDistanceThreshold);
            }
            if (_target.GetMotionControl () != MotionControl.Manual)
            {
                _target.turnSpeed = EditorGUILayout.FloatField ("Turn speed:", _target.turnSpeed);
            }
            _target.turnBeforeWalking = EditorGUILayout.Toggle ("Turn before walking?", _target.turnBeforeWalking);
            EditorGUILayout.EndVertical ();
        }
开发者ID:farreltr,项目名称:OneLastSunset,代码行数:38,代码来源:CharEditor.cs


注:本文中的AC.GetAnimEngine方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。