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C++ player::has_active_item方法代码示例

本文整理汇总了C++中player::has_active_item方法的典型用法代码示例。如果您正苦于以下问题:C++ player::has_active_item方法的具体用法?C++ player::has_active_item怎么用?C++ player::has_active_item使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在player的用法示例。


在下文中一共展示了player::has_active_item方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawsq

void map::drawsq(WINDOW* w, player &u, int x, int y, bool invert,
                 bool show_items)
{
    if (!inbounds(x, y))
        return;	// Out of bounds
    int k = x + SEEX - u.posx;
    int j = y + SEEY - u.posy;
    nc_color tercol;
    char sym = terlist[ter(x, y)].sym;
    bool hi = false;
    if (u.has_disease(DI_BOOMERED))
        tercol = c_magenta;
    else if ((u.is_wearing(itm_goggles_nv) && u.has_active_item(itm_UPS_on)) ||
             u.has_active_bionic(bio_night_vision))
        tercol = c_ltgreen;
    else
        tercol = terlist[ter(x, y)].color;
    if (move_cost(x, y) == 0 && has_flag(swimmable, x, y) && !u.underwater)
        show_items = false;	// Can only see underwater items if WE are underwater
// If there's a trap here, and we have sufficient perception, draw that instead
    if (tr_at(x, y) != tr_null &&
            u.per_cur - u.encumb(bp_eyes) >= (*traps)[tr_at(x, y)]->visibility) {
        tercol = (*traps)[tr_at(x, y)]->color;
        if ((*traps)[tr_at(x, y)]->sym == '%') {
            switch(rng(1, 5)) {
            case 1:
                sym = '*';
                break;
            case 2:
                sym = '0';
                break;
            case 3:
                sym = '8';
                break;
            case 4:
                sym = '&';
                break;
            case 5:
                sym = '+';
                break;
            }
        } else
            sym = (*traps)[tr_at(x, y)]->sym;
    }
// If there's a field here, draw that instead (unless its symbol is %)
    if (field_at(x, y).type != fd_null) {
        tercol = fieldlist[field_at(x, y).type].color[field_at(x, y).density - 1];
        if (fieldlist[field_at(x, y).type].sym == '*') {
            switch (rng(1, 5)) {
            case 1:
                sym = '*';
                break;
            case 2:
                sym = '0';
                break;
            case 3:
                sym = '8';
                break;
            case 4:
                sym = '&';
                break;
            case 5:
                sym = '+';
                break;
            }
        } else if (fieldlist[field_at(x, y).type].sym != '%')
            sym = fieldlist[field_at(x, y).type].sym;
    }
// If there's items here, draw those instead
    if (show_items && i_at(x, y).size() > 0 && field_at(x, y).is_null()) {
        if ((terlist[ter(x, y)].sym != '.'))
            hi = true;
        else {
            tercol = i_at(x, y)[i_at(x, y).size() - 1].color();
            if (i_at(x, y).size() > 1)
                invert = !invert;
            sym = i_at(x, y)[i_at(x, y).size() - 1].symbol();
        }
    }
    if (invert)
        mvwputch_inv(w, j, k, tercol, sym);
    else if (hi)
        mvwputch_hi (w, j, k, tercol, sym);
    else
        mvwputch    (w, j, k, tercol, sym);
}
开发者ID:Bdthemag,项目名称:Cataclysm,代码行数:86,代码来源:map.cpp


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