当前位置: 首页>>代码示例>>C++>>正文


C++ player::add_msg_if_player方法代码示例

本文整理汇总了C++中player::add_msg_if_player方法的典型用法代码示例。如果您正苦于以下问题:C++ player::add_msg_if_player方法的具体用法?C++ player::add_msg_if_player怎么用?C++ player::add_msg_if_player使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在player的用法示例。


在下文中一共展示了player::add_msg_if_player方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: open_gate

void gates::open_gate( const tripoint &pos, player &p )
{
    const gate_id gid = get_gate_id( pos );

    if( !gates_data.is_valid( gid ) ) {
        p.add_msg_if_player( _( "Nothing happens." ) );
        return;
    }

    const gate_data &gate = gates_data.obj( gid );

    p.add_msg_if_player( gate.pull_message.c_str() );
    p.assign_activity( ACT_OPEN_GATE, gate.moves );
    p.activity.placement = pos;
}
开发者ID:1942rob,项目名称:Cataclysm-DDA,代码行数:15,代码来源:gates.cpp

示例2: marloss_add

void marloss_add( player &u, int in, const char *msg )
{
    if( one_in( 800 - 20 * in ) ) {
        u.add_morale( MORALE_CRAVING_MARLOSS, -5, -25 );
        u.add_msg_if_player( m_info, msg );
        if( u.focus_pool > 40 ) {
            u.focus_pool -= in;
        }
    }
}
开发者ID:BorkBorkGoesTheCode,项目名称:Cataclysm-DDA,代码行数:10,代码来源:addiction.cpp

示例3: cap_nutrition_thirst

// Caps both actual nutrition/thirst and stomach capacity
void cap_nutrition_thirst( player &p, int capacity, bool food, bool water )
{
    if( ( food && p.get_hunger() < capacity ) ||
        ( water && p.get_thirst() < capacity ) ) {
        p.add_msg_if_player( _( "You can't finish it all!" ) );
    }

    if( p.get_hunger() < capacity ) {
        p.mod_stomach_food( p.get_hunger() - capacity );
        p.set_hunger( capacity );
    }

    if( p.get_thirst() < capacity ) {
        p.mod_stomach_water( p.get_thirst() - capacity );
        p.set_thirst( capacity );
    }

    add_msg( m_debug, "%s nutrition cap: hunger %d, thirst %d, stomach food %d, stomach water %d",
             p.disp_name().c_str(), p.get_hunger(), p.get_thirst(), p.get_stomach_food(),
             p.get_stomach_water() );
}
开发者ID:Caeous,项目名称:Cataclysm-DDA,代码行数:22,代码来源:consumption.cpp

示例4: addict_effect

void addict_effect( player &u, addiction &add )
{
    const int in = std::min( 20, add.intensity );

    switch( add.type ) {
        case ADD_CIG:
            if( !one_in( 2000 - 20 * in ) ) {
                break;
            }

            u.add_msg_if_player( rng( 0, 6 ) < in ?
                                 _( "You need some nicotine." ) :
                                 _( "You could use some nicotine." ) );
            u.add_morale( MORALE_CRAVING_NICOTINE, -15, -3 * in );
            if( one_in( 800 - 50 * in ) ) {
                u.mod_fatigue( 1 );
            }
            if( u.stim > -5 * in && one_in( 400 - 20 * in ) ) {
                u.stim--;
            }
            break;

        case ADD_CAFFEINE:
            if( !one_in( 2000 - 20 * in ) ) {
                break;
            }

            u.add_msg_if_player( m_warning, _( "You want some caffeine." ) );
            u.add_morale( MORALE_CRAVING_CAFFEINE, -5, -30 );
            if( u.stim > -10 * in && rng( 0, 10 ) < in ) {
                u.stim--;
            }
            if( rng( 8, 400 ) < in ) {
                u.add_msg_if_player( m_bad, _( "Your hands start shaking... you need it bad!" ) );
                u.add_effect( effect_shakes, 20 );
            }
            break;

        case ADD_ALCOHOL:
        case ADD_DIAZEPAM: {
            static const std::string alc_1 = _( "You could use a drink. " );
            static const std::string alc_2 = _( "Your hands start shaking... you need a drink bad!" ) ;
            static const std::string dia_1 = _( "You could use some diazepam." );
            static const std::string dia_2 = _( "You're shaking... you need some diazepam!" );

            const std::string &msg_1 = add.type == ADD_ALCOHOL ? alc_1 : dia_1;
            const std::string &msg_2 = add.type == ADD_ALCOHOL ? alc_2 : dia_2;

            const auto morale_type = add.type == ADD_ALCOHOL ? MORALE_CRAVING_ALCOHOL : MORALE_CRAVING_DIAZEPAM;

            u.mod_per_bonus( -1 );
            u.mod_int_bonus( -1 );
            if( x_in_y( in, HOURS( 2 ) ) ) {
                u.mod_healthy_mod( -1, -in * 10 );
            }
            if( one_in( 20 ) && rng( 0, 20 ) < in ) {
                u.add_msg_if_player( m_warning, msg_1.c_str() );
                u.add_morale( morale_type, -35, -10 * in );
            } else if( rng( 8, 300 ) < in ) {
                u.add_msg_if_player( m_bad, msg_2.c_str() );
                u.add_morale( morale_type, -35, -10 * in );
                u.add_effect( effect_shakes, 50 );
            } else if( !u.has_effect( effect_hallu ) && rng( 10, 1600 ) < in ) {
                u.add_effect( effect_hallu, 3600 );
            }
            break;
        }

        case ADD_SLEEP:
            // No effects here--just in player::can_sleep()
            // EXCEPT!  Prolong this addiction longer than usual.
            if( one_in( 2 ) && add.sated < 0 ) {
                add.sated++;
            }
            break;

        case ADD_PKILLER:
            if( calendar::once_every( 100 - in * 4 ) && u.get_painkiller() > 20 - in ) {
                u.mod_painkiller( -1 );    // Tolerance increases!
            }
            if( u.get_painkiller() >= 35 ) { // No further effects if we're doped up.
                add.sated = 0;
                break;
            }

            u.mod_str_bonus( -1 );
            u.mod_per_bonus( -1 );
            u.mod_dex_bonus( -1 );
            if( u.get_pain() < in * 2 ) {
                u.mod_pain( 1 );
            }
            if( one_in( 1200 - 30 * in ) ) {
                u.mod_healthy_mod( -1, -in * 30 );
            }
            if( one_in( 20 ) && dice( 2, 20 ) < in ) {
                u.add_msg_if_player( m_bad, _( "Your hands start shaking... you need some painkillers." ) );
                u.add_morale( MORALE_CRAVING_OPIATE, -40, -10 * in );
                u.add_effect( effect_shakes, 20 + in * 5 );
            } else if( one_in( 20 ) && dice( 2, 30 ) < in ) {
                u.add_msg_if_player( m_bad, _( "You feel anxious.  You need your painkillers!" ) );
//.........这里部分代码省略.........
开发者ID:BorkBorkGoesTheCode,项目名称:Cataclysm-DDA,代码行数:101,代码来源:addiction.cpp

示例5: addict_effect

void addict_effect(player &u, addiction &add,
                   std::function<void (char const*)> const &cancel_activity)
{
    int const in = add.intensity;

    switch (add.type) {
    case ADD_CIG:
        if (in > 20 || one_in((500 - 20 * in))) {
            u.add_msg_if_player(rng(0, 6) < in ? _("You need some nicotine.") :
                    _("You could use some nicotine."));
            u.add_morale(MORALE_CRAVING_NICOTINE, -15, -50);
            if (one_in(800 - 50 * in)) {
                u.fatigue++;
            }
            if (u.stim > -50 && one_in(400 - 20 * in)) {
                u.stim--;
            }
        }
        break;

    case ADD_CAFFEINE:
        u.moves -= 2;
        if (in > 20 || one_in((500 - 20 * in))) {
            u.add_msg_if_player(m_warning, _("You want some caffeine."));
            u.add_morale(MORALE_CRAVING_CAFFEINE, -5, -30);
            if (u.stim > -150 && rng(0, 10) < in) {
                u.stim--;
            }
            if (rng(8, 400) < in) {
                u.add_msg_if_player(m_bad, _("Your hands start shaking... you need it bad!"));
                u.add_effect("shakes", 20);
            }
        }
        break;

    case ADD_ALCOHOL:
        u.mod_per_bonus(-1);
        u.mod_int_bonus(-1);
        if (rng(40, 1200) <= in * 10) {
            u.mod_healthy_mod(-1, -in * 10);
        }
        if (one_in(20) && rng(0, 20) < in) {
            u.add_msg_if_player(m_warning, _("You could use a drink."));
            u.add_morale(MORALE_CRAVING_ALCOHOL, -35, -120);
        } else if (rng(8, 300) < in) {
            u.add_msg_if_player(m_bad, _("Your hands start shaking... you need a drink bad!"));
            u.add_morale(MORALE_CRAVING_ALCOHOL, -35, -120);
            u.add_effect("shakes", 50);
        } else if (!u.has_effect("hallu") && rng(10, 1600) < in) {
            u.add_effect("hallu", 3600);
        }
        break;

    case ADD_SLEEP:
        // No effects here--just in player::can_sleep()
        // EXCEPT!  Prolong this addiction longer than usual.
        if (one_in(2) && add.sated < 0) {
            add.sated++;
        }
        break;

    case ADD_PKILLER:
        if ((in >= 25 || int(calendar::turn) % (100 - in * 4) == 0) && u.pkill > 0) {
            u.pkill--;    // Tolerance increases!
        }
        if (u.pkill >= 35) { // No further effects if we're doped up.
            add.sated = 0;
        } else {
            u.mod_str_bonus(-(1 + int(in / 7)));
            u.mod_per_bonus(-1);
            u.mod_dex_bonus(-1);
            if (u.pain < in * 3) {
                u.mod_pain(1);
            }
            if (in >= 40 || one_in(1200 - 30 * in)) {
                u.mod_healthy_mod(-1, -in * 30);
            }
            if (one_in(20) && dice(2, 20) < in) {
                u.add_msg_if_player(m_bad, _("Your hands start shaking... you need some painkillers."));
                u.add_morale(MORALE_CRAVING_OPIATE, -40, -200);
                u.add_effect("shakes", 20 + in * 5);
            } else if (one_in(20) && dice(2, 30) < in) {
                u.add_msg_if_player(m_bad, _("You feel anxious.  You need your painkillers!"));
                u.add_morale(MORALE_CRAVING_OPIATE, -30, -200);
            } else if (one_in(50) && dice(3, 50) < in) {
                u.add_msg_if_player(m_bad, _("You throw up heavily!"));
                cancel_activity(_("Throwing up."));
                u.vomit();
            }
        }
        break;

    case ADD_SPEED: {
        // Minimal speed of PC is 0.25 * base speed, that is
        // usually 25 moves, this ensures that even at minimal speed
        // the PC gets 5 moves per turn.
        int move_pen = std::min(in * 5, 20);
        u.moves -= move_pen;
        u.mod_int_bonus(-1);
        u.mod_str_bonus(-1);
//.........这里部分代码省略.........
开发者ID:ejseto,项目名称:Cataclysm-DDA,代码行数:101,代码来源:addiction.cpp


注:本文中的player::add_msg_if_player方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。