本文整理汇总了C++中player::get_symbol方法的典型用法代码示例。如果您正苦于以下问题:C++ player::get_symbol方法的具体用法?C++ player::get_symbol怎么用?C++ player::get_symbol使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类player
的用法示例。
在下文中一共展示了player::get_symbol方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
template<typename Tbot_impl, typename Tendgame_checker> static void walk_game_tree(
const player& _test_player,
std::vector<board> _board_debug_sequence,
Tendgame_checker _endgame_checker
) {
std::shared_ptr<move_coordinates_provider_intf> test_bot = std::shared_ptr<move_coordinates_provider_intf>{new Tbot_impl};
// generate current move and log it to debug sequence
board board_for_current_move = _board_debug_sequence.back();
_test_player.make_move(
board_for_current_move,
test_bot->get_next_move(
game{
{
_test_player,
player{ other_symbol( _test_player.get_symbol() ) }
},
board_for_current_move
}
)
);
_board_debug_sequence.push_back(board_for_current_move);
if( is_end_of_game(board_for_current_move, player{ other_symbol( _test_player.get_symbol() ) }) ) {
_endgame_checker(_board_debug_sequence, _test_player);
return;
}
// generating all possible opponent moves and log those
for( const col c : get_ordered_col_values() ) {
for( const row r : get_ordered_row_values() ) {
if( !_board_debug_sequence.back().get_symbol(c, r) ) {
board board_for_opponent_move = _board_debug_sequence.back();
board_for_opponent_move.add_symbol(c, r, other_symbol( _test_player.get_symbol() ));
std::vector<board> sequence_including_opponent_move{_board_debug_sequence};
sequence_including_opponent_move.push_back(board_for_opponent_move);
if( is_end_of_game(board_for_opponent_move, _test_player) ) {
_endgame_checker(
sequence_including_opponent_move,
player{
other_symbol( _test_player.get_symbol() )
}
);
continue;
}
walk_game_tree<Tbot_impl>(_test_player, sequence_including_opponent_move, _endgame_checker);
}
}
}
}
示例2: is_end_of_game
inline bool is_end_of_game(const board& _board, const player& _current_player) {
game check_game{
{ _current_player, player{other_symbol(_current_player.get_symbol())} },
_board
};
if( check_game.get_winner() ) {
return true;
}
if( check_game.is_tie() ){
return true;
}
return false;
}