本文整理汇总了C++中player::get_painkiller方法的典型用法代码示例。如果您正苦于以下问题:C++ player::get_painkiller方法的具体用法?C++ player::get_painkiller怎么用?C++ player::get_painkiller使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类player
的用法示例。
在下文中一共展示了player::get_painkiller方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addict_effect
void addict_effect( player &u, addiction &add )
{
const int in = std::min( 20, add.intensity );
switch( add.type ) {
case ADD_CIG:
if( !one_in( 2000 - 20 * in ) ) {
break;
}
u.add_msg_if_player( rng( 0, 6 ) < in ?
_( "You need some nicotine." ) :
_( "You could use some nicotine." ) );
u.add_morale( MORALE_CRAVING_NICOTINE, -15, -3 * in );
if( one_in( 800 - 50 * in ) ) {
u.mod_fatigue( 1 );
}
if( u.stim > -5 * in && one_in( 400 - 20 * in ) ) {
u.stim--;
}
break;
case ADD_CAFFEINE:
if( !one_in( 2000 - 20 * in ) ) {
break;
}
u.add_msg_if_player( m_warning, _( "You want some caffeine." ) );
u.add_morale( MORALE_CRAVING_CAFFEINE, -5, -30 );
if( u.stim > -10 * in && rng( 0, 10 ) < in ) {
u.stim--;
}
if( rng( 8, 400 ) < in ) {
u.add_msg_if_player( m_bad, _( "Your hands start shaking... you need it bad!" ) );
u.add_effect( effect_shakes, 20 );
}
break;
case ADD_ALCOHOL:
case ADD_DIAZEPAM: {
static const std::string alc_1 = _( "You could use a drink. " );
static const std::string alc_2 = _( "Your hands start shaking... you need a drink bad!" ) ;
static const std::string dia_1 = _( "You could use some diazepam." );
static const std::string dia_2 = _( "You're shaking... you need some diazepam!" );
const std::string &msg_1 = add.type == ADD_ALCOHOL ? alc_1 : dia_1;
const std::string &msg_2 = add.type == ADD_ALCOHOL ? alc_2 : dia_2;
const auto morale_type = add.type == ADD_ALCOHOL ? MORALE_CRAVING_ALCOHOL : MORALE_CRAVING_DIAZEPAM;
u.mod_per_bonus( -1 );
u.mod_int_bonus( -1 );
if( x_in_y( in, HOURS( 2 ) ) ) {
u.mod_healthy_mod( -1, -in * 10 );
}
if( one_in( 20 ) && rng( 0, 20 ) < in ) {
u.add_msg_if_player( m_warning, msg_1.c_str() );
u.add_morale( morale_type, -35, -10 * in );
} else if( rng( 8, 300 ) < in ) {
u.add_msg_if_player( m_bad, msg_2.c_str() );
u.add_morale( morale_type, -35, -10 * in );
u.add_effect( effect_shakes, 50 );
} else if( !u.has_effect( effect_hallu ) && rng( 10, 1600 ) < in ) {
u.add_effect( effect_hallu, 3600 );
}
break;
}
case ADD_SLEEP:
// No effects here--just in player::can_sleep()
// EXCEPT! Prolong this addiction longer than usual.
if( one_in( 2 ) && add.sated < 0 ) {
add.sated++;
}
break;
case ADD_PKILLER:
if( calendar::once_every( 100 - in * 4 ) && u.get_painkiller() > 20 - in ) {
u.mod_painkiller( -1 ); // Tolerance increases!
}
if( u.get_painkiller() >= 35 ) { // No further effects if we're doped up.
add.sated = 0;
break;
}
u.mod_str_bonus( -1 );
u.mod_per_bonus( -1 );
u.mod_dex_bonus( -1 );
if( u.get_pain() < in * 2 ) {
u.mod_pain( 1 );
}
if( one_in( 1200 - 30 * in ) ) {
u.mod_healthy_mod( -1, -in * 30 );
}
if( one_in( 20 ) && dice( 2, 20 ) < in ) {
u.add_msg_if_player( m_bad, _( "Your hands start shaking... you need some painkillers." ) );
u.add_morale( MORALE_CRAVING_OPIATE, -40, -10 * in );
u.add_effect( effect_shakes, 20 + in * 5 );
} else if( one_in( 20 ) && dice( 2, 30 ) < in ) {
u.add_msg_if_player( m_bad, _( "You feel anxious. You need your painkillers!" ) );
//.........这里部分代码省略.........