本文整理汇总了C++中TRACK::SetFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ TRACK::SetFlags方法的具体用法?C++ TRACK::SetFlags怎么用?C++ TRACK::SetFlags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TRACK
的用法示例。
在下文中一共展示了TRACK::SetFlags方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AppendBoard
int PCBNEW_CONTROL::AppendBoard( const TOOL_EVENT& aEvent )
{
int open_ctl;
wxString fileName;
PICKED_ITEMS_LIST undoListPicker;
ITEM_PICKER picker( NULL, UR_NEW );
PCB_EDIT_FRAME* editFrame = dynamic_cast<PCB_EDIT_FRAME*>( m_frame );
BOARD* board = getModel<BOARD>();
KIGFX::VIEW* view = getView();
if( !editFrame )
return 0;
// Pick a file to append
if( !AskLoadBoardFileName( editFrame, &open_ctl, &fileName, true ) )
return 0;
IO_MGR::PCB_FILE_T pluginType = plugin_type( fileName, open_ctl );
PLUGIN::RELEASER pi( IO_MGR::PluginFind( pluginType ) );
// keep track of existing items, in order to know what are the new items
// (for undo command for instance)
// Tracks are inserted, not appended, so mark the existing tracks to know what are the new tracks
for( TRACK* track = board->m_Track; track; track = track->Next() )
track->SetFlags( FLAG0 );
// Other items are appended to the item list, so keep trace to the last existing item is enough
MODULE* module = board->m_Modules.GetLast();
BOARD_ITEM* drawing = board->m_Drawings.GetLast();
int zonescount = board->GetAreaCount();
// Keep also the count of copper layers, to adjust if necessary
int initialCopperLayerCount = board->GetCopperLayerCount();
LSET initialEnabledLayers = board->GetEnabledLayers();
// Load the data
try
{
PROPERTIES props;
char xbuf[30];
char ybuf[30];
// EAGLE_PLUGIN can use this info to center the BOARD, but it does not yet.
sprintf( xbuf, "%d", editFrame->GetPageSizeIU().x );
sprintf( ybuf, "%d", editFrame->GetPageSizeIU().y );
props["page_width"] = xbuf;
props["page_height"] = ybuf;
editFrame->GetDesignSettings().m_NetClasses.Clear();
pi->Load( fileName, board, &props );
}
catch( const IO_ERROR& ioe )
{
wxString msg = wxString::Format( _( "Error loading board.\n%s" ), GetChars( ioe.errorText ));
DisplayError( editFrame, msg );
return 0;
}
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
// Process the new items
for( TRACK* track = board->m_Track; track; track = track->Next() )
{
if( track->GetFlags() & FLAG0 )
{
track->ClearFlags( FLAG0 );
continue;
}
picker.SetItem( track );
undoListPicker.PushItem( picker );
view->Add( track );
m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, track );
}
module = module ? module->Next() : board->m_Modules;
for( ; module; module = module->Next() )
{
picker.SetItem( module );
undoListPicker.PushItem( picker );
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) );
view->Add( module );
m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, module );
}
drawing = drawing ? drawing->Next() : board->m_Drawings;
for( ; drawing; drawing = drawing->Next() )
{
picker.SetItem( drawing );
undoListPicker.PushItem( picker );
view->Add( drawing );
m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, drawing );
}
//.........这里部分代码省略.........
示例2: AppendBoardFile
bool PCB_EDIT_FRAME::AppendBoardFile( const wxString& aFullFileName, int aCtl )
{
IO_MGR::PCB_FILE_T pluginType = plugin_type( aFullFileName, aCtl );
PLUGIN::RELEASER pi( IO_MGR::PluginFind( pluginType ) );
// keep trace of existing items, in order to know what are the new items
// (for undo command for instance)
// Tracks are inserted, not append, so mark existing tracks to know what are
// the new tracks
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
track->SetFlags( FLAG0 );
// Other items are append to the item list, so keep trace to the
// last existing item is enough
MODULE* module = GetBoard()->m_Modules.GetLast();
BOARD_ITEM* drawing = GetBoard()->m_Drawings.GetLast();
int zonescount = GetBoard()->GetAreaCount();
// Keep also the count of copper layers, because we can happen boards
// with different copper layers counts,
// and the enabled layers
int initialCopperLayerCount = GetBoard()->GetCopperLayerCount();
LSET initialEnabledLayers = GetBoard()->GetEnabledLayers();
try
{
PROPERTIES props;
char xbuf[30];
char ybuf[30];
// EAGLE_PLUGIN can use this info to center the BOARD, but it does not yet.
sprintf( xbuf, "%d", GetPageSizeIU().x );
sprintf( ybuf, "%d", GetPageSizeIU().y );
props["page_width"] = xbuf;
props["page_height"] = ybuf;
GetDesignSettings().m_NetClasses.Clear();
pi->Load( aFullFileName, GetBoard(), &props );
}
catch( const IO_ERROR& ioe )
{
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
track->ClearFlags( FLAG0 );
wxString msg = wxString::Format( _(
"Error loading board.\n%s" ),
GetChars( ioe.What() )
);
DisplayError( this, msg );
return false;
}
// Now prepare a block move command to place the new items, and
// prepare the undo command.
BLOCK_SELECTOR& blockmove = GetScreen()->m_BlockLocate;
HandleBlockBegin( NULL, BLOCK_PRESELECT_MOVE, wxPoint( 0, 0) );
PICKED_ITEMS_LIST& blockitemsList = blockmove.GetItems();
PICKED_ITEMS_LIST undoListPicker;
ITEM_PICKER picker( NULL, UR_NEW );
EDA_RECT bbox; // the new items bounding box, for block move
bool bboxInit = true; // true until the bounding box is initialized
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
{
if( track->GetFlags() & FLAG0 )
{
track->ClearFlags( FLAG0 );
continue;
}
track->SetFlags( IS_MOVED );
picker.SetItem( track );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
if( bboxInit )
bbox = track->GetBoundingBox();
else
bbox.Merge( track->GetBoundingBox() );
bboxInit = false;
}
if( module )
module = module->Next();
else
module = GetBoard()->m_Modules;
for( ; module; module = module->Next() )
{
module->SetFlags( IS_MOVED );
picker.SetItem( module );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
if( bboxInit )
//.........这里部分代码省略.........