本文整理汇总了C++中TRACK::Back方法的典型用法代码示例。如果您正苦于以下问题:C++ TRACK::Back方法的具体用法?C++ TRACK::Back怎么用?C++ TRACK::Back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TRACK
的用法示例。
在下文中一共展示了TRACK::Back方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetBestInsertPoint
TRACK* TRACK::GetBestInsertPoint( BOARD* aPcb )
{
TRACK* track;
// When reading from a file most of the items will already be in the correct order.
// Searching from the back therefore takes us from n^2 to essentially 0.
if( Type() == PCB_ZONE_T ) // Deprecated items, only found in very old boards
track = aPcb->m_SegZoneDeprecated.GetLast();
else
track = aPcb->m_Track.GetLast();
for( ; track; track = track->Back() )
{
if( GetNetCode() >= track->GetNetCode() )
return track->Next();
}
if( Type() == PCB_ZONE_T ) // Deprecated
return aPcb->m_SegZoneDeprecated.GetFirst();
else
return aPcb->m_Track.GetFirst();
}
示例2: Magnetize
//.........这里部分代码省略.........
via && (via = via->GetVia( *curpos, layer )) != NULL;
via = via->Next() )
{
if( via != currTrack ) // a via cannot influence itself
{
if( !doCheckNet || !currTrack || currTrack->GetNetCode() == via->GetNetCode() )
{
*curpos = via->GetStart();
// D(printf("via hit\n");)
return true;
}
}
}
if( !currTrack )
{
LSET layers( layer );
TRACK* track = m_Pcb->GetVisibleTrack( m_Pcb->m_Track, pos, layers );
if( !track || track->Type() != PCB_TRACE_T )
{
// D(printf("!currTrack and track=%p not found, layer_mask=0x%X\n", track, layer_mask );)
return false;
}
// D( printf( "Project\n" ); )
return Project( curpos, on_grid, track );
}
/*
* In two segment mode, ignore the final segment if it's inside a grid square.
*/
if( !amMovingVia && currTrack && g_TwoSegmentTrackBuild && currTrack->Back()
&& currTrack->GetStart().x - aGridSize.x < currTrack->GetEnd().x
&& currTrack->GetStart().x + aGridSize.x > currTrack->GetEnd().x
&& currTrack->GetStart().y - aGridSize.y < currTrack->GetEnd().y
&& currTrack->GetStart().y + aGridSize.y > currTrack->GetEnd().y )
{
currTrack = currTrack->Back();
}
for( TRACK* track = m_Pcb->m_Track; track; track = track->Next() )
{
if( track->Type() != PCB_TRACE_T )
continue;
if( doCheckNet && currTrack && currTrack->GetNetCode() != track->GetNetCode() )
continue;
if( m_Pcb->IsLayerVisible( track->GetLayer() ) == false )
continue;
// omit the layer check if moving a via
if( !amMovingVia && !track->IsOnLayer( layer ) )
continue;
if( !track->HitTest( *curpos ) )
continue;
// D(printf( "have track prospect\n");)
if( Join( curpos, track->GetStart(), track->GetEnd(), currTrack->GetStart(), currTrack->GetEnd() ) )
{
// D(printf( "join currTrack->Type()=%d\n", currTrack->Type() );)
示例3: GetTrack
TRACK* TRACK::GetTrack( TRACK* aStartTrace, TRACK* aEndTrace, ENDPOINT_T aEndPoint,
bool aSameNetOnly, bool aSequential )
{
const wxPoint &position = GetEndPoint( aEndPoint );
LAYER_MSK refLayers = GetLayerMask();
TRACK *previousSegment;
TRACK *nextSegment;
if( aSequential )
{
// Simple sequential search: from aStartTrace forward to aEndTrace
previousSegment = NULL;
nextSegment = aStartTrace;
}
else
{
/* Local bidirectional search: from this backward to aStartTrace
* AND forward to aEndTrace. The idea is that nearest segments
* are found (on average) faster in this way. In fact same-net
* segments are almost guaranteed to be found faster, in a global
* search, since they are grouped together in the track list */
previousSegment = this;
nextSegment = this;
}
while( nextSegment || previousSegment )
{
// Terminate the search in the direction if the netcode mismatches
if( aSameNetOnly )
{
if( nextSegment && (nextSegment->GetNetCode() != GetNetCode()) )
nextSegment = NULL;
if( previousSegment && (previousSegment->GetNetCode() != GetNetCode()) )
previousSegment = NULL;
}
if( nextSegment )
{
if ( (nextSegment != this) &&
!nextSegment->GetState( BUSY | IS_DELETED ) &&
(refLayers & nextSegment->GetLayerMask()) )
{
if( (position == nextSegment->m_Start) ||
(position == nextSegment->m_End) )
return nextSegment;
}
// Keep looking forward
if( nextSegment == aEndTrace )
nextSegment = NULL;
else
nextSegment = nextSegment->Next();
}
// Same as above, looking back. During sequential search this branch is inactive
if( previousSegment )
{
if ( (previousSegment != this) &&
!previousSegment->GetState( BUSY | IS_DELETED ) &&
(refLayers & previousSegment->GetLayerMask()) )
{
if( (position == previousSegment->m_Start) ||
(position == previousSegment->m_End) )
return previousSegment;
}
if( previousSegment == aStartTrace )
previousSegment = NULL;
else
previousSegment = previousSegment->Back();
}
}
return NULL;
}