本文整理汇总了C++中TRACK::IsMoving方法的典型用法代码示例。如果您正苦于以下问题:C++ TRACK::IsMoving方法的具体用法?C++ TRACK::IsMoving怎么用?C++ TRACK::IsMoving使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TRACK
的用法示例。
在下文中一共展示了TRACK::IsMoving方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Draw
// Redraw the BOARD items but not cursors, axis or grid
void BOARD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* DC, GR_DRAWMODE aDrawMode, const wxPoint& offset )
{
/* The order of drawing is flexible on some systems and not on others. For
* OSes which use OR to draw, the order is not important except for the
* effect of the highlight and its relationship to markers. See comment
* below.
* This order independence comes from the fact that a binary OR operation is
* commutative in nature.
* However on the OSX, the OR operation is not used, and so this sequence
* below is chosen to give MODULEs the highest visible priority.
*/
/* Draw all tracks and zones. As long as dark colors are used for the
* tracks, Then the OR draw mode should show tracks underneath other
* tracks. But a white track will cover any other color since it has
* more bits to OR in.
*/
for( TRACK* track = m_Track; track; track = track->Next() )
{
if( track->IsMoving() )
continue;
track->Draw( aPanel, DC, aDrawMode );
}
// Draw areas (i.e. zones)
for( int ii = 0; ii < GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = GetArea( ii );
// Areas must be drawn here only if not moved or dragged,
// because these areas are drawn by ManageCursor() in a specific manner
if( ( zone->GetEditFlags() & (IN_EDIT | IS_DRAGGED | IS_MOVED) ) == 0 )
{
zone->Draw( aPanel, DC, aDrawMode );
zone->DrawFilledArea( aPanel, DC, aDrawMode );
}
}
// Draw the graphic items
for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
{
if( item->IsMoving() )
continue;
switch( item->Type() )
{
case PCB_DIMENSION_T:
case PCB_TEXT_T:
case PCB_TARGET_T:
case PCB_LINE_T:
item->Draw( aPanel, DC, aDrawMode );
break;
default:
break;
}
}
LSET all_cu = LSET::AllCuMask();
for( MODULE* module = m_Modules; module; module = module->Next() )
{
bool display = true;
LSET layerMask = all_cu;
if( module->IsMoving() )
continue;
if( !IsElementVisible( LAYER_MOD_FR ) )
{
if( module->GetLayer() == F_Cu )
display = false;
layerMask.set( F_Cu, false );
}
if( !IsElementVisible( LAYER_MOD_BK ) )
{
if( module->GetLayer() == B_Cu )
display = false;
layerMask.set( B_Cu, false );
}
if( display )
module->Draw( aPanel, DC, aDrawMode );
else
Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode );
}
// draw the BOARD's markers last, otherwise the high light will erase any marker on a pad
for( unsigned i = 0; i < m_markers.size(); ++i )
{
m_markers[i]->Draw( aPanel, DC, aDrawMode );
}
}