本文整理汇总了C++中Player::AccountUsername方法的典型用法代码示例。如果您正苦于以下问题:C++ Player::AccountUsername方法的具体用法?C++ Player::AccountUsername怎么用?C++ Player::AccountUsername使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player::AccountUsername方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CheckAccountInUse
bool PlayerManager::CheckAccountInUse(char *username)
{
Player * p = (0);
while (GetNextPlayerOnList(p, m_GlobalPlayerList))
{
if (strncmp(p->AccountUsername(), username, 50) == 0)
{
if (p->Active())
{
//this player's account is already active
//p->ForceLogout();
//check time of last received update, if older than 30 seconds, kill the account.
if ((p->LastAccessTime() + 30000) < GetNet7TickCount())
{
LogMessage("Account user %s seems to have died. Remove so they can log in again\n", username);
DropPlayerFromGalaxy(p);
}
else
{
LogMessage("Account user %s already active, don't allow second account\n", p->AccountUsername());
return true;
}
}
else
{
LogMessage("Account user %s has dead player on server, remove\n", username);
DropPlayerFromGalaxy(p);
}
}
}
return false;
}
示例2: CheckAccountInUse
bool PlayerManager::CheckAccountInUse(char *username)
{
Player * p = (0);
while (GetNextPlayerOnList(p, m_GlobalPlayerList))
{
if (strncmp(p->AccountUsername(), username, 50) == 0)
{
if (p->Active())
{
//this player's account is already active
//p->ForceLogout();
LogMessage("Account user %s already active, don't allow second account\n", p->AccountUsername());
return true;
}
else
{
LogMessage("Account user %s has dead player on server, remove\n", username);
DropPlayerFromGalaxy(p);
}
}
}
return false;
}