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C++ Mat4::mul方法代码示例

本文整理汇总了C++中Mat4::mul方法的典型用法代码示例。如果您正苦于以下问题:C++ Mat4::mul方法的具体用法?C++ Mat4::mul怎么用?C++ Mat4::mul使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mat4的用法示例。


在下文中一共展示了Mat4::mul方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

Mat4 * get_transformation(Transform *self)
{
	Mat4 *t = NULL;
	Mat4 *r = NULL;
	Mat4 *s = NULL;

	t = mat4_init_translation(self->translation->x,
					        self->translation->y,
					  	    self->translation->z);
	r = mat4_init_rotation(self->rotation->x,
					        self->rotation->y,
					  	    self->rotation->z);
	s = mat4_init_scaling(self->scaling->x,
					        self->scaling->y,
					  	    self->scaling->z);

	if (t && r && s)
	{
		return(s->mul(s, (t->mul(t,r))));
	}
	else
	{
		return(NULL);
	}
}
开发者ID:dwprojects,项目名称:poly_test,代码行数:25,代码来源:transform.c

示例2:

Mat4 Mat4::scaled(float x, float y, float z) const {
    Mat4 m;
    m.v[0] = x;
    m.v[5] = y;
    m.v[10] = z;
    return m.mul(*this);
}
开发者ID:bsurmanski,项目名称:ggj2016,代码行数:7,代码来源:mat.cpp

示例3: sinf

Mat4 Mat4::rotated(float angle, const Vec4 &axis) const {
    Mat4 m;
    Vec4 r = axis.normalized();
    float c, s, t;
    s = sinf(angle);
    c = cosf(angle);
    t = 1.0f - c;

    m[0] = t * r[0] * r[0] + c;
    m[1] = t * r[0] * r[1] - s * r[2];
    m[2] = t * r[0] * r[2] + s * r[1];
    m[3] = 0.0f;

    m[4] = t * r[0] * r[1] + s * r[2];
    m[5] = t * r[1] * r[1] + c;
    m[6] = t * r[1] * r[2] - s * r[0];
    m[7] = 0.0f;

    m[8]  = t * r[0] * r[2] - s * r[1];
    m[9]  = t * r[1] * r[2] + s * r[0];
    m[10] = t * r[2] * r[2] + c;
    m[11] = 0.0f;

    m[12] = 0.0f;
    m[13] = 0.0f;
    m[14] = 0.0f;
    m[15] = 1.0f;
    
    return m.mul(*this);
}
开发者ID:bsurmanski,项目名称:ggj2016,代码行数:30,代码来源:mat.cpp

示例4: input

void input() {
    SDL_PumpEvents();

    SDL_Event event;
    while(SDL_PollEvent(&event)) {
        if(event.type == SDL_QUIT) {
            running = false;
        }
    }

    uint8_t *keystate = SDL_GetKeyState(NULL);

    static int spaceDownCount = 0; 
    if(keystate[SDLK_SPACE]) {
        spaceDownCount++;
    } else {
        spaceDownCount = 0;
    }

    if(state == TITLE) {
        if(keystate[SDLK_SPACE]) {
            Mix_PlayChannelTimed(-1, Mix_LoadWAV("res/startGame.wav"), 0, -1);
            Mix_PlayChannelTimed(-1, music, -1, -1);
            state = GAME;
        }
    } else if(state == GAME) {
        if(keystate[SDLK_SPACE] && spaceDownCount == 1) {
            running = false;
        }

        if(keystate[SDLK_UP]) {
            player_vector -= player_forward.scaled(0.010);
            player_vector.normalize();
            player_forward = player_forward.orth(player_vector);
            player_forward.normalize();
        }

        if(keystate[SDLK_DOWN]) {
            player_vector += player_forward.scaled(0.007);
            player_vector.normalize();
            player_forward = player_forward.orth(player_vector);
            player_forward.normalize();
        }

        if(keystate[SDLK_LEFT]) {
            Mat4 rot;
            rot.rotate(-0.05, player_vector);
            player_forward = rot.mul(player_forward);
            player_forward.normalize();
        }

        if(keystate[SDLK_RIGHT]) {
            Mat4 rot;
            rot.rotate(0.05, player_vector);
            player_forward = rot.mul(player_forward);
            player_forward.normalize();
        }
    } else if(state == END) {
        if(keystate[SDLK_SPACE] && spaceDownCount == 1) {
            running = false;
        }
    }
}
开发者ID:bsurmanski,项目名称:ggj2016,代码行数:63,代码来源:main.cpp

示例5: setModelView

void Render::setModelView( const Mat4& view, const Mat4& model ){
    Mat4 modelview=view.mul(model);
	glMatrixMode(GL_MODELVIEW);
	glLoadMatrixf(modelview);
}
开发者ID:Gabriele91,项目名称:RiemannSphere,代码行数:5,代码来源:Render.cpp


注:本文中的Mat4::mul方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。