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C++ CGameObject::getParent方法代码示例

本文整理汇总了C++中CGameObject::getParent方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameObject::getParent方法的具体用法?C++ CGameObject::getParent怎么用?C++ CGameObject::getParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameObject的用法示例。


在下文中一共展示了CGameObject::getParent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doCreate

bool CHistoryManager::doCreate(	SAction* action, bool redo )
{
	IDoc *pDoc = getIView()->getDocument();

	CSerializable *pObject = &action->object1;
	pObject->setCursorRecord(0);
		
	if ( redo == false )
	{
		SSerializableRec *pObjectID	= pObject->getProperty("objectID");

		if ( pObjectID == NULL )
			return false;

		long objID = -1;
		sscanf( pObjectID->data, "%ld", &objID );	

		CGameObject* pObj =	pDoc->searchObject( objID );
		if ( pObj == NULL )
			return false;

		CZone *pZone = (CZone*) pObj->getParent();
		pZone->removeObject( pObj );
	}
	else
	{
		SSerializableRec *pParentID			= pObject->getProperty("parentID");
		SSerializableRec *pObjectTemplate	= pObject->getProperty("objectTemplate");
		SSerializableRec *pObjectType		= pObject->getProperty("objectType");

		if ( pParentID == NULL )
			return false;

		long parentID = -1;
		sscanf( pParentID->data, "%ld", &parentID );

		CGameObject* pParent =	pDoc->searchObject( parentID );
		if ( pParent == NULL )
			return false;

		if ( pParent->getObjectType() != CGameObject::ZoneObject )
			return false;

		CZone *pZone = (CZone*) pParent;
		wchar_t objTemplate[1024];
		uiString::convertUTF8ToUnicode(pObjectTemplate->data, objTemplate);

		CGameObject *pObj = NULL;

		if ( strcmp( pObjectType->data, strOfObjType( CGameObject::GameObject ) ) == 0 )
			pObj = pZone->createObject( objTemplate );			
		else if ( strcmp( pObjectType->data, strOfObjType( CGameObject::CameraObject ) ) == 0 )		
			pObj = pZone->createCamera();			
		else if ( strcmp( pObjectType->data, strOfObjType( CGameObject::WaypointObject ) ) == 0 )
			pObj = pZone->createWaypoint();		
		else if ( strcmp( pObjectType->data, strOfObjType( CGameObject::TriggerObject ) ) == 0 )
			pObj = pZone->createTrigger();
		else if ( strcmp( pObjectType->data, strOfObjType( CGameObject::LightObject ) ) == 0 )
			pObj = pZone->createLight();

		if ( pObj )
		{
			pObj->updateData( pObject );
			pZone->setSortObject( true );
		}
	}

	return true;	
}
开发者ID:codeman001,项目名称:gsleveleditor,代码行数:69,代码来源:CHistoryManager.cpp


注:本文中的CGameObject::getParent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。