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C++ CGameObject::TakeDamage方法代码示例

本文整理汇总了C++中CGameObject::TakeDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameObject::TakeDamage方法的具体用法?C++ CGameObject::TakeDamage怎么用?C++ CGameObject::TakeDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameObject的用法示例。


在下文中一共展示了CGameObject::TakeDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PossibleCollision

void CComStation::PossibleCollision(CInterval*& aInterval)
{
	//go through all objects and check if care to collide with them
	if(iAlive)
	{
		CPointerArray<CGameObject>* lGameObjects = aInterval->GetGameObjectsByType(EObjectTypesPlane);

		for(TInt lCurrentObjectIndex = 0; lCurrentObjectIndex < lGameObjects->GetCount(); lCurrentObjectIndex++)
		{
			CGameObject* lCurrentGameObject = lGameObjects->Get(lCurrentObjectIndex);

			//only collide with alive objects
			if(lCurrentGameObject->IsAlive())//don't compare to anything if already dead
			{
				//collide
				if(iHitBox->IntersectionL(lCurrentGameObject->GetHitBox()))
				{ //make sure plane is dead
					SDamage lDamage;
					lDamage.Damage = KILL_ANY_AIRPLANE_DAMAGE;
					lDamage.ArmorPenetration = KILL_ANY_AIRPLANE_ARMOR_PENETRATION;//should kill any object
					lCurrentGameObject->TakeDamage(lDamage, EDamageTypeTankPlaneCollision);
				}
			}
		}

		//clean up
		delete lGameObjects;
	}

	//check if this object got captured
	CGameObject* lCaptureObject = CheckIfObjectGotCaptured(aInterval);
	if(lCaptureObject)
	{
		iFlagPole->ChangeFlagConflictSide(lCaptureObject->GetConflictSide());
		iConflictSide = lCaptureObject->GetConflictSide();
	}
}
开发者ID:DavidAStoll,项目名称:FighterPilotGameCode,代码行数:37,代码来源:CComStation.cpp


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