本文整理汇总了C++中CGameObject::checkPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameObject::checkPoint方法的具体用法?C++ CGameObject::checkPoint怎么用?C++ CGameObject::checkPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameObject
的用法示例。
在下文中一共展示了CGameObject::checkPoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
CGameObject *CInputHandler::dragEnd(const Point &pt, CTreeItem *dragItem) {
CViewItem *view = _gameManager->getView();
if (!view)
return nullptr;
// Scan through the view items to find the item being dropped on
CGameObject *target = nullptr;
for (CTreeItem *treeItem = view->scan(view); treeItem; treeItem = treeItem->scan(view)) {
CGameObject *gameObject = dynamic_cast<CGameObject *>(treeItem);
if (gameObject && gameObject != dragItem) {
if (gameObject->checkPoint(pt))
target = gameObject;
}
}
if (target) {
// Check if the cursor is on the PET. If so, pass to the PET
// to see what specific element the drag ended on
CProjectItem *project = view->getRoot();
if (project) {
CPetControl *petControl = project->getPetControl();
if (petControl && petControl->contains(pt)) {
target = petControl->dragEnd(pt);
if (!target)
target = petControl;
}
}
}
return target;
}