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C++ CActor::GetItemByClass方法代码示例

本文整理汇总了C++中CActor::GetItemByClass方法的典型用法代码示例。如果您正苦于以下问题:C++ CActor::GetItemByClass方法的具体用法?C++ CActor::GetItemByClass怎么用?C++ CActor::GetItemByClass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CActor的用法示例。


在下文中一共展示了CActor::GetItemByClass方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PlayAction


//.........这里部分代码省略.........
			int anim = int(randomNumber * float(nanimations));

			if(action.animation[i][anim].name.empty())
				continue;

			FixResourceName(action.animation[i][anim].name, name, flags);

			if((i == eIGS_Owner) || (i == eIGS_OwnerLooped))
			{
				if(!action.animation[i][anim].name.empty())
				{
					bool looping=(eIGS_OwnerLooped==i);

					CActor *pOwner = GetOwnerActor();

					if(pOwner)
					{
						if(IsDualWield() && !m_sharedparams->params.dual_wield_pose.empty())
							pOwner->PlayAction(name, m_sharedparams->params.dual_wield_pose.c_str(), looping);
						else
							pOwner->PlayAction(name, m_sharedparams->params.pose.c_str(), looping);
					}
				}

				continue;
			}
			else if(i == eIGS_OffHand)
			{
				if(!action.animation[eIGS_OffHand][anim].name.empty())
				{
					CActor *pOwner = GetOwnerActor();

					if(pOwner)
					{
						CItem *pOffHand = pOwner->GetItemByClass(CItem::sOffHandClass);

						if(pOffHand && pOffHand!=this)
						{
							uint32 ohflags=eIPAF_Default;

							if(action.animation[eIGS_OffHand][anim].blend==0.0f)
								ohflags|=eIPAF_NoBlend;

							pOffHand->PlayAction(action.animation[eIGS_OffHand][anim].name, 0, false, ohflags);
						}
					}
				}

				continue;
			}

			SAnimation &animation=action.animation[i][anim];

			if(!animation.name.empty())
			{
				float blend = animation.blend;

				if(flags&eIPAF_NoBlend)
					blend = 0.0f;

				if(speedOverride > 0.0f)
					PlayAnimationEx(name, i, layer, loop, blend, speedOverride, flags);
				else
					PlayAnimationEx(name, i, layer, loop, blend, animation.speed, flags);
			}

			if((m_stats.fp || m_stats.viewmode&eIVM_FirstPerson) && i==eIGS_FirstPerson && !animation.camera_helper.empty())
			{
				m_camerastats.animating=true;
				m_camerastats.helper=animation.camera_helper;
				m_camerastats.position=animation.camera_pos;
				m_camerastats.rotation=animation.camera_rot;
				m_camerastats.follow=animation.camera_follow;
				m_camerastats.reorient=animation.camera_reorient;
			}
			else if(m_camerastats.animating)
				m_camerastats=SCameraAnimationStats();
		}
	}

	if(flags&eIPAF_Effect && !action.effect[sid].name.empty())
	{
		// change this to attach, if needed
		SpawnEffect(sid, action.effect[sid].name.c_str(), action.effect[sid].helper.c_str());
	}

	if(action.children)
	{
		for(TAccessoryMap::iterator ait=m_accessories.begin(); ait!=m_accessories.end(); ait++)
		{
			EntityId aId=(EntityId)ait->second;
			CItem *pAccessory=static_cast<CItem *>(m_pItemSystem->GetItem(aId));

			if(pAccessory)
				pAccessory->PlayAction(actionName, layer, loop, flags, speedOverride);
		}
	}

	return result;
}
开发者ID:Hellraiser666,项目名称:CryGame,代码行数:101,代码来源:ItemResource.cpp


注:本文中的CActor::GetItemByClass方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。