本文整理汇总了C++中CActor::CameraShake方法的典型用法代码示例。如果您正苦于以下问题:C++ CActor::CameraShake方法的具体用法?C++ CActor::CameraShake怎么用?C++ CActor::CameraShake使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CActor
的用法示例。
在下文中一共展示了CActor::CameraShake方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShakeClient
//------------------------------------------------------------------------
void CVehicleDamageBehaviorCameraShake::ShakeClient(float angle, float shift, float duration, float frequency)
{
IActorSystem *pActorSystem = gEnv->pGame->GetIGameFramework()->GetIActorSystem();
assert(pActorSystem);
EntityId clientId = g_pGame->GetIGameFramework()->GetClientActorId();
for (TVehicleSeatId seatId = InvalidVehicleSeatId + 1;
seatId != m_pVehicle->GetLastSeatId(); seatId++)
{
if (IVehicleSeat *pSeat = m_pVehicle->GetSeatById(seatId))
{
EntityId passengerId = pSeat->GetPassenger();
if (passengerId == clientId)
{
CActor *pActor = static_cast<CActor *>(pActorSystem->GetActor(passengerId));
if(pActor)
{
pActor->CameraShake(angle, shift, duration, frequency, Vec3(0.0f, 0.0f, 0.0f), 5, "VehicleDamageBehaviorCameraShake");
}
}
}
}
}
示例2: CameraShake
int CScriptBind_Actor::CameraShake(IFunctionHandler *pH,float amount,float duration,float frequency,Vec3 pos)
{
CActor *pActor = GetActor(pH);
if (!pActor)
return pH->EndFunction();
const char* source = "";
if (pH->GetParamType(5) != svtNull)
pH->GetParam(5, source);
pActor->CameraShake(amount,0,duration,frequency,pos,0,source);
return pH->EndFunction();
}