本文整理汇总了C++中CActor::GameTaskManager方法的典型用法代码示例。如果您正苦于以下问题:C++ CActor::GameTaskManager方法的具体用法?C++ CActor::GameTaskManager怎么用?C++ CActor::GameTaskManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CActor
的用法示例。
在下文中一共展示了CActor::GameTaskManager方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IR_OnKeyboardPress
bool CUIGameSP::IR_OnKeyboardPress(int dik)
{
if(inherited::IR_OnKeyboardPress(dik)) return true;
if( Device.Paused() ) return false;
CActor *pActor = smart_cast<CActor*>(Level().CurrentEntity());
if(!pActor) return false;
if( pActor && !pActor->g_Alive() ) return false;
switch ( get_binded_action(dik) )
{
case kINVENTORY:
if( !MainInputReceiver() || MainInputReceiver()==InventoryMenu){
m_game->StartStopMenu(InventoryMenu,true);
return true;
}break;
case kACTIVE_JOBS:
#if defined(UI_LOCK_PDA_WITHOUT_PDA_IN_SLOT)
if (pActor->inventory().m_slots[PDA_SLOT].m_pIItem)
#endif
if( !MainInputReceiver() || MainInputReceiver()==PdaMenu){
PdaMenu->SetActiveSubdialog(eptQuests);
m_game->StartStopMenu(PdaMenu,true);
return true;
}break;
case kMAP:
#if defined(UI_LOCK_PDA_WITHOUT_PDA_IN_SLOT)
if (pActor->inventory().m_slots[PDA_SLOT].m_pIItem)
#endif
if( !MainInputReceiver() || MainInputReceiver()==PdaMenu){
PdaMenu->SetActiveSubdialog(eptMap);
m_game->StartStopMenu(PdaMenu,true);
return true;
}break;
case kCONTACTS:
#if defined(UI_LOCK_PDA_WITHOUT_PDA_IN_SLOT)
if (pActor->inventory().m_slots[PDA_SLOT].m_pIItem)
#endif
if( !MainInputReceiver() || MainInputReceiver()==PdaMenu){
PdaMenu->SetActiveSubdialog(eptContacts);
m_game->StartStopMenu(PdaMenu,true);
return true;
}break;
case kSCORES:
{
SDrawStaticStruct* ss = AddCustomStatic("main_task", true);
SGameTaskObjective* o = pActor->GameTaskManager().ActiveObjective();
if(!o)
ss->m_static->SetTextST ("st_no_active_task");
else
ss->m_static->SetTextST (*(o->description));
}break;
}
return false;
}