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C++ CActor::CreateScriptEvent方法代码示例

本文整理汇总了C++中CActor::CreateScriptEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ CActor::CreateScriptEvent方法的具体用法?C++ CActor::CreateScriptEvent怎么用?C++ CActor::CreateScriptEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CActor的用法示例。


在下文中一共展示了CActor::CreateScriptEvent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DemiGodDeath

void CGodMode::DemiGodDeath()
{
    if (!gEnv->bMultiplayer && eGMS_DemiGodMode == GetCurrentState())
    {
        CActor* player = static_cast<CActor*>(g_pGame->GetIGameFramework()->GetClientActor());

        player->GetEntity()->GetAI()->Event(AIEVENT_DISABLE, NULL);
        player->SetHealth(0);
        player->CreateScriptEvent("kill", 0);

        m_respawningFromDemiGodDeath = true;
        m_elapsedTime = 0.0;
    }
}
开发者ID:souxiaosou,项目名称:FireNET,代码行数:14,代码来源:GodMode.cpp

示例2: Activate

//------------------------------------------------------------------------
void SSleepEffect::Activate(EntityId targetId, EntityId ownerId, EntityId weaponId, const char *effect, const char *defaultEffect)
{
	CActor *pActor = (CActor *)gEnv->pGame->GetIGameFramework()->GetIActorSystem()->GetActor(targetId);
	
	if (pActor)
	{
		IAISystem *pAISystem=gEnv->pAISystem;
		if (pAISystem)
		{
			if(IEntity* pEntity=pActor->GetEntity())
			{
				if(IAIObject* pAIObj=pEntity->GetAI())
				{
					IAISignalExtraData *pEData = pAISystem->CreateSignalExtraData();	// no leak - this will be deleted inside SendAnonymousSignal
					// try to retrieve the shooter position
					if (IEntity* pOwnerEntity = gEnv->pEntitySystem->GetEntity(ownerId))
						pEData->point = pOwnerEntity->GetWorldPos();
					else
						pEData->point = pEntity->GetWorldPos();
					IAIActor* pAIActor = pAIObj->CastToIAIActor();
					if(pAIActor)
						pAIActor->SetSignal(1,"TRANQUILIZED",0,pEData);
				}
			}
		}

		pActor->CreateScriptEvent("sleep", 0);
		pActor->GetGameObject()->SetPhysicalizationProfile(eAP_Sleep);

		// no dropping weapons for AI
		if(pActor->IsPlayer())
			pActor->DropItem(pActor->GetCurrentItemId(), 1.0f, false);

		pActor->SetSleepTimer(12.5f);
	}
}
开发者ID:RenEvo,项目名称:dead6,代码行数:37,代码来源:Tactical.cpp


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