本文整理汇总了C++中CActor::GetActive方法的典型用法代码示例。如果您正苦于以下问题:C++ CActor::GetActive方法的具体用法?C++ CActor::GetActive怎么用?C++ CActor::GetActive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CActor
的用法示例。
在下文中一共展示了CActor::GetActive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateEntity
void CScriptActorKeyframe::UpdateEntity(TUniqueId uid, CStateManager& mgr) {
CEntity* ent = mgr.ObjectById(uid);
CActor* act = nullptr;
if (TCastToPtr<CScriptActor> tmp = ent)
act = tmp;
else if (TCastToPtr<CScriptPlatform> tmp = ent)
act = tmp;
if (act) {
if (!act->GetActive())
mgr.SendScriptMsg(act, GetUniqueId(), EScriptObjectMessage::Activate);
act->SetDrawFlags({0, 0, 3, zeus::skWhite});
if (act->HasModelData() && act->GetModelData()->HasAnimData()) {
CAnimData* animData = act->ModelData()->AnimationData();
if (animData->IsAdditiveAnimation(x34_animationId)) {
animData->AddAdditiveAnimation(x34_animationId, 1.f, x44_24_looping, x44_26_fadeOut);
} else {
animData->SetAnimation(CAnimPlaybackParms(x34_animationId, -1, 1.f, true), false);
act->ModelData()->EnableLooping(x44_24_looping);
animData->MultiplyPlaybackRate(x3c_playbackRate);
}
}
} else if (TCastToPtr<CPatterned> ai = ent) {
CAnimData* animData = ai->ModelData()->AnimationData();
if (animData->IsAdditiveAnimation(x34_animationId)) {
animData->AddAdditiveAnimation(x34_animationId, 1.f, x44_24_looping, x44_26_fadeOut);
} else {
ai->BodyController()->GetCommandMgr().DeliverCmd(
CBCScriptedCmd(x34_animationId, x44_24_looping, x44_27_timedLoop, x38_initialLifetime));
}
}
}