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C++ AiAgent::setHomeObject方法代码示例

本文整理汇总了C++中AiAgent::setHomeObject方法的典型用法代码示例。如果您正苦于以下问题:C++ AiAgent::setHomeObject方法的具体用法?C++ AiAgent::setHomeObject怎么用?C++ AiAgent::setHomeObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AiAgent的用法示例。


在下文中一共展示了AiAgent::setHomeObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: checkForNewSpawns


//.........这里部分代码省略.........

	VectorMap<String, int> objectsToSpawn; // String mobileTemplate, int number to spawn

	if (spawnNumber == 4) {
		if (System::random(100) > 9)
			return false;

		VectorMap<String, int>* mobs = lairTemplate->getBossMobiles();

		for (int i = 0; i < mobs->size(); i++) {
			objectsToSpawn.put(mobs->elementAt(i).getKey(), mobs->elementAt(i).getValue());
		}

	} else {
		Vector<String>* mobiles = lairTemplate->getWeightedMobiles();
		int amountToSpawn = 0;

		if (getMobType() == LairTemplate::CREATURE) {
			amountToSpawn = System::random(3) + ((lairTemplate->getSpawnLimit() / 3) - 2);
		} else {
			amountToSpawn = System::random(lairTemplate->getSpawnLimit() / 2) + (lairTemplate->getSpawnLimit() / 2);
		}

		if (amountToSpawn < 1)
			amountToSpawn = 1;

		for (int i = 0; i < amountToSpawn; i++) {
			int num = System::random(mobiles->size() - 1);
			String mob = mobiles->get(num);

			if (objectsToSpawn.contains(mob)) {
				int value = objectsToSpawn.get(mob);
				objectsToSpawn.drop(mob);
				objectsToSpawn.put(mob, value + 1);
			} else {
				objectsToSpawn.put(mob, 1);
			}
		}
	}

	for(int i = 0; i < objectsToSpawn.size(); ++i) {

		if (spawnNumber != 4 && spawnedCreatures.size() >= lairTemplate->getSpawnLimit())
			return true;

		String templateToSpawn = objectsToSpawn.elementAt(i).getKey();
		int numberToSpawn = objectsToSpawn.get(templateToSpawn);

		CreatureTemplate* creatureTemplate = CreatureTemplateManager::instance()->getTemplate(templateToSpawn);

		if (creatureTemplate == NULL)
			continue;

		float tamingChance = creatureTemplate->getTame();

		CreatureManager* creatureManager = lair->getZone()->getCreatureManager();

		for (int j = 0; j < numberToSpawn; j++) {

			float x = lair->getPositionX() + (size - System::random(size * 20) / 10.0f);
			float y = lair->getPositionY() + (size - System::random(size * 20) / 10.0f);
			float z = lair->getZone()->getHeight(x, y);

			ManagedReference<CreatureObject*> creo = NULL;

			if (creatureManager->checkSpawnAsBaby(tamingChance, babiesSpawned, 500)) {
				creo = creatureManager->spawnCreatureAsBaby(templateToSpawn.hashCode(), x, z, y);
				babiesSpawned++;
			}

			if (creo == NULL)
				creo = creatureManager->spawnCreatureWithAi(templateToSpawn.hashCode(), x, z, y);

			if (creo == NULL)
				continue;

			if (!creo->isAiAgent()) {
				error("spawned non player creature with template " + templateToSpawn);
			} else {
				AiAgent* ai = cast<AiAgent*>( creo.get());

				//Locker clocker(npc, lair);

				ai->setDespawnOnNoPlayerInRange(false);
				ai->setHomeLocation(x, z, y);
				ai->setRespawnTimer(0);
				ai->setHomeObject(lair);

				spawnedCreatures.add(creo);
			}
		}
	}

	if (spawnNumber == 4) {
		Reference<LairAggroTask*> task = new LairAggroTask(lair, attacker, _this.get(), true);
		task->schedule(1000);
	}

	return objectsToSpawn.size() > 0;
}
开发者ID:dogg-jr,项目名称:GR-Core,代码行数:101,代码来源:LairObserverImplementation.cpp


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