本文整理汇总了C++中AiAgent::getGroup方法的典型用法代码示例。如果您正苦于以下问题:C++ AiAgent::getGroup方法的具体用法?C++ AiAgent::getGroup怎么用?C++ AiAgent::getGroup使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AiAgent
的用法示例。
在下文中一共展示了AiAgent::getGroup方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fillObjectMenuResponse
void PetMenuComponent::fillObjectMenuResponse(SceneObject* sceneObject, ObjectMenuResponse* menuResponse, CreatureObject* player) {
if (!sceneObject->isPet())
return;
AiAgent* pet = cast<AiAgent*>(sceneObject);
if (pet->getGroup() != NULL) {
ManagedReference<GroupObject*> group = player->getGroup();
if (group == pet->getGroup()) {
if (group->getLeader() == player) {
menuResponse->addRadialMenuItem(40, 3, "@ui_radial:group_kick"); // Kick from Group
menuResponse->addRadialMenuItemToRadialID(40, 41, 3, "@ui_radial:group_disband" ); // Disband Group
} else {
menuResponse->addRadialMenuItem(39, 3, "@ui_radial:group_leave"); // Leave Group
}
}
}
if (pet->isIncapacitated() && pet->isAttackableBy(player))
menuResponse->addRadialMenuItem(6, 3, "@ui_radial:combat_death_blow"); // Death Blow
if (!player->getPlayerObject()->isPrivileged() && pet->getLinkedCreature() != player) {
return;
}
menuResponse->addRadialMenuItem(59, 3, "@pet/pet_menu:menu_store"); // Store
if (pet->getLinkedCreature().get() != player)
return;
ManagedReference<PetControlDevice*> controlDevice = pet->getControlDevice().get().castTo<PetControlDevice*>();
if( controlDevice == NULL )
return;
PetManager* petManager = pet->getZoneServer()->getPetManager();
if (petManager == NULL)
return;
// DROIDS
if( controlDevice->getPetType() == PetManager::DROIDPET ){
ManagedReference<DroidObject*> droidObject = dynamic_cast<DroidObject*>(controlDevice->getControlledObject());
bool conversingDroid = (pet->getOptionsBitmask() & OptionBitmask::CONVERSE);
if(conversingDroid) {
menuResponse->addRadialMenuItem(132, 3, "@pet/pet_menu:droid_options"); // SERVER_ITEM_OPTIONS
menuResponse->addRadialMenuItemToRadialID(132, 234, 3, "@pet/pet_menu:menu_recharge" ); // PET_FEED
// convsering droids have less re-programmable commands
} else {
menuResponse->addRadialMenuItem(132, 3, "@pet/pet_menu:droid_options"); // SERVER_ITEM_OPTIONS
menuResponse->addRadialMenuItemToRadialID(132, 234, 3, "@pet/pet_menu:menu_recharge" ); // PET_FEED
menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command_droid"); // PET_COMMAND
menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW
menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY
if (droidObject != NULL && droidObject->isCombatDroid())
menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD
menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND
if (droidObject != NULL && droidObject->isCombatDroid())
menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK
menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL
menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT
menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS
menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1
menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2
menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP
if (droidObject != NULL && droidObject->isCombatDroid() && droidObject->hasRangedWeapon())
menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" );
menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" );
menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" );
if( droidObject != NULL && droidObject->isPowerDroid() ){
menuResponse->addRadialMenuItemToRadialID(141, 235, 3, "@pet/pet_menu:menu_recharge_other" );
}
}
if( pet->isIncapacitated() ){
menuResponse->addRadialMenuItem(166, 3, "@pet/pet_menu:awaken" );
}
}
// FACTION
else if( controlDevice->getPetType() == PetManager::FACTIONPET ){
// future, if conversion do as droid objects above and not add this menu at all.
//bool conversingPet = (pet->getOptionsBitmask() & OptionBitmask::CONVERSE);
menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command"); // PET_COMMAND
menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW
menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY
menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD
menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND
menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK
menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL
menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT
menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS
menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1
menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2
menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP
menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" );
menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" );
menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" );
//.........这里部分代码省略.........