本文整理汇总了C++中AiAgent::setDespawnOnNoPlayerInRange方法的典型用法代码示例。如果您正苦于以下问题:C++ AiAgent::setDespawnOnNoPlayerInRange方法的具体用法?C++ AiAgent::setDespawnOnNoPlayerInRange怎么用?C++ AiAgent::setDespawnOnNoPlayerInRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AiAgent
的用法示例。
在下文中一共展示了AiAgent::setDespawnOnNoPlayerInRange方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: despawnSpawns
void SpawnObserverImplementation::despawnSpawns() {
for (int i = 0; i < spawnedCreatures.size(); ++i) {
CreatureObject* obj = spawnedCreatures.get(i);
if (obj->isAiAgent()) {
AiAgent* aiObj = cast<AiAgent*>(obj);
Locker locker(aiObj);
aiObj->setDespawnOnNoPlayerInRange(true);
}
}
spawnedCreatures.removeAll();
}
示例2: checkForNewSpawns
//.........这里部分代码省略.........
VectorMap<String, int> objectsToSpawn; // String mobileTemplate, int number to spawn
if (spawnNumber == 4) {
if (System::random(100) > 9)
return false;
VectorMap<String, int>* mobs = lairTemplate->getBossMobiles();
for (int i = 0; i < mobs->size(); i++) {
objectsToSpawn.put(mobs->elementAt(i).getKey(), mobs->elementAt(i).getValue());
}
} else {
Vector<String>* mobiles = lairTemplate->getWeightedMobiles();
int amountToSpawn = 0;
if (getMobType() == LairTemplate::CREATURE) {
amountToSpawn = System::random(3) + ((lairTemplate->getSpawnLimit() / 3) - 2);
} else {
amountToSpawn = System::random(lairTemplate->getSpawnLimit() / 2) + (lairTemplate->getSpawnLimit() / 2);
}
if (amountToSpawn < 1)
amountToSpawn = 1;
for (int i = 0; i < amountToSpawn; i++) {
int num = System::random(mobiles->size() - 1);
String mob = mobiles->get(num);
if (objectsToSpawn.contains(mob)) {
int value = objectsToSpawn.get(mob);
objectsToSpawn.drop(mob);
objectsToSpawn.put(mob, value + 1);
} else {
objectsToSpawn.put(mob, 1);
}
}
}
for(int i = 0; i < objectsToSpawn.size(); ++i) {
if (spawnNumber != 4 && spawnedCreatures.size() >= lairTemplate->getSpawnLimit())
return true;
String templateToSpawn = objectsToSpawn.elementAt(i).getKey();
int numberToSpawn = objectsToSpawn.get(templateToSpawn);
CreatureTemplate* creatureTemplate = CreatureTemplateManager::instance()->getTemplate(templateToSpawn);
if (creatureTemplate == NULL)
continue;
float tamingChance = creatureTemplate->getTame();
CreatureManager* creatureManager = lair->getZone()->getCreatureManager();
for (int j = 0; j < numberToSpawn; j++) {
float x = lair->getPositionX() + (size - System::random(size * 20) / 10.0f);
float y = lair->getPositionY() + (size - System::random(size * 20) / 10.0f);
float z = lair->getZone()->getHeight(x, y);
ManagedReference<CreatureObject*> creo = NULL;
if (creatureManager->checkSpawnAsBaby(tamingChance, babiesSpawned, 500)) {
creo = creatureManager->spawnCreatureAsBaby(templateToSpawn.hashCode(), x, z, y);
babiesSpawned++;
}
if (creo == NULL)
creo = creatureManager->spawnCreatureWithAi(templateToSpawn.hashCode(), x, z, y);
if (creo == NULL)
continue;
if (!creo->isAiAgent()) {
error("spawned non player creature with template " + templateToSpawn);
} else {
AiAgent* ai = cast<AiAgent*>( creo.get());
//Locker clocker(npc, lair);
ai->setDespawnOnNoPlayerInRange(false);
ai->setHomeLocation(x, z, y);
ai->setRespawnTimer(0);
ai->setHomeObject(lair);
spawnedCreatures.add(creo);
}
}
}
if (spawnNumber == 4) {
Reference<LairAggroTask*> task = new LairAggroTask(lair, attacker, _this.get(), true);
task->schedule(1000);
}
return objectsToSpawn.size() > 0;
}