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C++ AiAgent::isIncapacitated方法代码示例

本文整理汇总了C++中AiAgent::isIncapacitated方法的典型用法代码示例。如果您正苦于以下问题:C++ AiAgent::isIncapacitated方法的具体用法?C++ AiAgent::isIncapacitated怎么用?C++ AiAgent::isIncapacitated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AiAgent的用法示例。


在下文中一共展示了AiAgent::isIncapacitated方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fillObjectMenuResponse

void PetMenuComponent::fillObjectMenuResponse(SceneObject* sceneObject, ObjectMenuResponse* menuResponse, CreatureObject* player) {
	if (!sceneObject->isPet())
		return;

	AiAgent* pet = cast<AiAgent*>(sceneObject);

	if (pet->getGroup() != NULL) {
		ManagedReference<GroupObject*> group = player->getGroup();

		if (group == pet->getGroup()) {
			if (group->getLeader() == player) {
				menuResponse->addRadialMenuItem(40, 3, "@ui_radial:group_kick"); // Kick from Group
				menuResponse->addRadialMenuItemToRadialID(40, 41, 3, "@ui_radial:group_disband" ); // Disband Group
			} else {
				menuResponse->addRadialMenuItem(39, 3, "@ui_radial:group_leave"); // Leave Group
			}

		}
	}

	if (pet->isIncapacitated() && pet->isAttackableBy(player))
		menuResponse->addRadialMenuItem(6, 3, "@ui_radial:combat_death_blow"); // Death Blow

	if (!player->getPlayerObject()->isPrivileged() && pet->getLinkedCreature() != player) {
		return;
	}

	menuResponse->addRadialMenuItem(59, 3, "@pet/pet_menu:menu_store"); // Store

	if (pet->getLinkedCreature().get() != player)
		return;

	ManagedReference<PetControlDevice*> controlDevice = pet->getControlDevice().get().castTo<PetControlDevice*>();
	if( controlDevice == NULL )
		return;

	PetManager* petManager = pet->getZoneServer()->getPetManager();
	if (petManager == NULL)
		return;

	// DROIDS
	if( controlDevice->getPetType() == PetManager::DROIDPET ){
		ManagedReference<DroidObject*> droidObject = dynamic_cast<DroidObject*>(controlDevice->getControlledObject());
		bool conversingDroid = (pet->getOptionsBitmask() & OptionBitmask::CONVERSE);
		if(conversingDroid) {
			menuResponse->addRadialMenuItem(132, 3, "@pet/pet_menu:droid_options"); // SERVER_ITEM_OPTIONS
			menuResponse->addRadialMenuItemToRadialID(132, 234, 3, "@pet/pet_menu:menu_recharge" ); // PET_FEED
			// convsering droids have less re-programmable commands
		} else {
			menuResponse->addRadialMenuItem(132, 3, "@pet/pet_menu:droid_options"); // SERVER_ITEM_OPTIONS
			menuResponse->addRadialMenuItemToRadialID(132, 234, 3, "@pet/pet_menu:menu_recharge" ); // PET_FEED
			menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command_droid"); // PET_COMMAND
			menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW
			menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY
			if (droidObject != NULL && droidObject->isCombatDroid())
				menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD
			menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND
			if (droidObject != NULL && droidObject->isCombatDroid())
				menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK
			menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL
			menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT
			menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS
			menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1
			menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2
			menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP
			if (droidObject != NULL && droidObject->isCombatDroid() && droidObject->hasRangedWeapon())
				menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" );
			menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" );
			menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" );

			if( droidObject != NULL && droidObject->isPowerDroid() ){
				menuResponse->addRadialMenuItemToRadialID(141, 235, 3, "@pet/pet_menu:menu_recharge_other" );
			}
		}
		if( pet->isIncapacitated() ){
			menuResponse->addRadialMenuItem(166, 3, "@pet/pet_menu:awaken" );
		}

	}
	// FACTION
	else if( controlDevice->getPetType() == PetManager::FACTIONPET ){

		// future, if conversion do as droid objects above and not add this menu at all.
		//bool conversingPet = (pet->getOptionsBitmask() & OptionBitmask::CONVERSE);

		menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command"); // PET_COMMAND
		menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW
		menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY
		menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD
		menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND
		menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK
		menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL
		menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT
		menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS
		menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1
		menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2
		menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP
		menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" );
		menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" );
		menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" );
//.........这里部分代码省略.........
开发者ID:duffstone01,项目名称:duffEMU,代码行数:101,代码来源:PetMenuComponent.cpp

示例2: broadcastMessage


//.........这里部分代码省略.........
			firstName = playerCreature->getFirstName().toLowerCase();
			myGhost = playerCreature->getPlayerObject();
		}

		if (myGhost)
			language = myGhost->getLanguageID();
	}

	if (myGhost)
	{
		if (myGhost->hasGodMode())
			godMode = true;
	}

	StringIdChatParameter* param = NULL;

	if (message[0] == '@' && message.indexOf(":") != -1) {
		param = new StringIdChatParameter(message.toString());
	}

	CloseObjectsVector* closeObjects = (CloseObjectsVector*) player->getCloseObjects();

	SortedVector<QuadTreeEntry*> closeEntryObjects(200, 50);

	if (closeObjects != NULL) {
		closeObjects->safeCopyTo(closeEntryObjects);
	} else {
		player->info("Null closeobjects vector in ChatManager::broadcastMessage", true);
		zone->getInRangeObjects(player->getWorldPositionX(), player->getWorldPositionY(), 128, &closeEntryObjects, true);
	}

	float range = defaultSpatialChatDistance;

	float specialRange = spatialChatDistances.get(mood2);
	if (specialRange != -1) {
		range = specialRange;
	}

	try {
		for (int i = 0; i < closeEntryObjects.size(); ++i) {
			SceneObject* object = cast<SceneObject*>(closeEntryObjects.get(i));

			if (player->isInRange(object, range)) {

				//Notify observers that are expecting spatial chat.
				if (object->getObserverCount(ObserverEventType::SPATIALCHATRECEIVED)) {
					ManagedReference<ChatMessage*> chatMessage = new ChatMessage();
					chatMessage->setString(message.toString());

					EXECUTE_TASK_3(object, chatMessage, player, {
						if (player_p == NULL || object_p == NULL)
							return;

						Locker locker(object_p);

						SortedVector<ManagedReference<Observer*> > observers = object_p->getObservers(ObserverEventType::SPATIALCHATRECEIVED);
						for (int oc = 0; oc < observers.size(); oc++) {
							Observer* observer = observers.get(oc);
							Locker clocker(observer, object_p);
							if (observer->notifyObserverEvent(ObserverEventType::SPATIALCHATRECEIVED, object_p, chatMessage_p, player_p->getObjectID()) == 1)
								object_p->dropObserver(ObserverEventType::SPATIALCHATRECEIVED, observer);
						}
					});
				}

				if (object->isPlayerCreature()) {
					CreatureObject* creature = cast<CreatureObject*>(object);
					PlayerObject* ghost = creature->getPlayerObject();

					if (ghost == NULL)
						continue;

					if (!ghost->isIgnoring(firstName) || godMode) {
						SpatialChat* cmsg = NULL;

						if (param == NULL) {
							cmsg = new SpatialChat(player->getObjectID(), creature->getObjectID(), message, target, moodid, mood2, language);
						} else {
							cmsg = new SpatialChat(player->getObjectID(), creature->getObjectID(), *param, target, moodid, mood2);
						}

						creature->sendMessage(cmsg);
					}
				}
				else if( object->isPet() ){
					AiAgent* pet = cast<AiAgent*>(object);

					if (pet == NULL )
						continue;

					if( pet->isDead() || pet->isIncapacitated() )
						continue;

					PetManager* petManager = server->getPetManager();
					Locker clocker(pet, player);
					petManager->handleChat( player, pet, message.toString() );

				}
			}
		}
开发者ID:Mesagoppinmypants,项目名称:mtgserver,代码行数:101,代码来源:ChatManagerImplementation.cpp


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