本文整理汇总了C++中AiAgent::getPersonalityStf方法的典型用法代码示例。如果您正苦于以下问题:C++ AiAgent::getPersonalityStf方法的具体用法?C++ AiAgent::getPersonalityStf怎么用?C++ AiAgent::getPersonalityStf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AiAgent
的用法示例。
在下文中一共展示了AiAgent::getPersonalityStf方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setTrainingCommand
void PetControlDeviceImplementation::setTrainingCommand( unsigned int commandID ){
// we set to 0 to flag completion so skip all this then.
if (commandID == 0) {
trainingCommand = 0;
return;
}
ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();
if (controlledObject == NULL || !controlledObject->isAiAgent())
return;
AiAgent* pet = cast<AiAgent*>(controlledObject.get());
if( pet == NULL )
return;
ManagedReference<CreatureObject*> owner = pet->getLinkedCreature().get();
if (owner == NULL || !owner->isPlayerCreature())
return;
if( petType == PetManager::DROIDPET) {
ManagedReference<DroidObject*> droid = this->controlledObject.get().castTo<DroidObject*>();
if (droid == NULL)
return;
// Check power on droids
if( !droid->hasPower() ){
droid->showFlyText("npc_reaction/flytext","low_power", 204, 0, 0); // "*Low Power*"
return;
}
if(((commandID == PetManager::ATTACK || commandID == PetManager::GUARD) && !droid->isCombatDroid()) ||
(commandID == PetManager::RANGED_ATTACK && (!droid->isCombatDroid() || !droid->hasRangedWeapon())) ||
(commandID == PetManager::RECHARGEOTHER && !droid->isPowerDroid()) ||
(commandID == PetManager::TRANSFER) ||
(commandID == PetManager::SPECIAL_ATTACK1) ||
(commandID == PetManager::SPECIAL_ATTACK2) ||
(commandID == PetManager::TRICK1) ||
(commandID == PetManager::TRICK2)){
return;
}
}
else if(petType == PetManager::CREATUREPET){
if(((commandID == PetManager::ATTACK || commandID == PetManager::FOLLOW || commandID == PetManager::STORE) && !owner->hasSkill("outdoors_creaturehandler_novice") ) ||
(commandID == PetManager::STAY && !owner->hasSkill("outdoors_creaturehandler_training_01")) ||
(commandID == PetManager::GUARD && !owner->hasSkill("outdoors_creaturehandler_training_02")) ||
(commandID == PetManager::FRIEND && !owner->hasSkill("outdoors_creaturehandler_support_03")) ||
((commandID == PetManager::PATROL || commandID == PetManager::GETPATROLPOINT || commandID == PetManager::CLEARPATROLPOINTS) && !owner->hasSkill("outdoors_creaturehandler_training_03")) ||
((commandID == PetManager::FORMATION1 || commandID == PetManager::FORMATION2) && !owner->hasSkill("outdoors_creaturehandler_training_04")) ||
(commandID == PetManager::TRANSFER && !owner->hasSkill("outdoors_creaturehandler_master")) ||
(commandID == PetManager::TRICK1 && !owner->hasSkill("outdoors_creaturehandler_healing_01")) ||
(commandID == PetManager::TRICK2 && !owner->hasSkill("outdoors_creaturehandler_healing_03")) ||
(commandID == PetManager::GROUP && !owner->hasSkill("outdoors_creaturehandler_support_01")) ||
(commandID == PetManager::SPECIAL_ATTACK1 && (!owner->hasSkill("outdoors_creaturehandler_taming_03") || !pet->hasSpecialAttack(1))) ||
(commandID == PetManager::SPECIAL_ATTACK2 && (!owner->hasSkill("outdoors_creaturehandler_taming_04") || !pet->hasSpecialAttack(2))) ||
(commandID == PetManager::RANGED_ATTACK && (!owner->hasSkill("outdoors_creaturehandler_master") || !pet->hasRangedWeapon())) ||
(commandID == PetManager::FOLLOWOTHER && !owner->hasSkill("outdoors_creaturehandler_support_02")) ||
(commandID == PetManager::RECHARGEOTHER))
return;
}
else if(petType == PetManager::FACTIONPET){
if(commandID == PetManager::RECHARGEOTHER ||
(commandID == PetManager::TRANSFER) ||
(commandID == PetManager::SPECIAL_ATTACK1) ||
(commandID == PetManager::SPECIAL_ATTACK2) ||
(commandID == PetManager::TRICK1) ||
(commandID == PetManager::TRICK2))
return;
}
/** Check for converse and if so, get its personalityStf**/
if (pet->getOptionsBitmask() & OptionBitmask::CONVERSE) {
String stf = pet->getPersonalityStf();
StringBuffer message;
message << stf << ":start_convo_4";
StringIdChatParameter chat;
chat.setStringId(message.toString());
pet->getZoneServer()->getChatManager()->broadcastChatMessage(pet,chat,0,0,0);
} else {
pet->showFlyText("npc_reaction/flytext","alert", 204, 0, 0); // "?"
}
trainingCommand = commandID;
}