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C++ AiAgent::activateInterrupt方法代码示例

本文整理汇总了C++中AiAgent::activateInterrupt方法的典型用法代码示例。如果您正苦于以下问题:C++ AiAgent::activateInterrupt方法的具体用法?C++ AiAgent::activateInterrupt怎么用?C++ AiAgent::activateInterrupt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AiAgent的用法示例。


在下文中一共展示了AiAgent::activateInterrupt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: notifyObserverEvent

int LairObserverImplementation::notifyObserverEvent(unsigned int eventType, Observable* observable, ManagedObject* arg1, int64 arg2) {
	int ret = 1;
	int i = 0;

	Reference<LairAggroTask*> task = NULL;
	SceneObject* sourceObject = cast<SceneObject*>(arg1);
	AiAgent* agent = NULL;
	ManagedReference<LairObserver*> lairObserver = _this.get();
	ManagedReference<TangibleObject*> lair = cast<TangibleObject*>(observable);
	ManagedReference<TangibleObject*> attacker = cast<TangibleObject*>(arg1);

	switch (eventType) {
	case ObserverEventType::OBJECTREMOVEDFROMZONE:
		despawnSpawns();
		return 1;
		break;
	case ObserverEventType::OBJECTDESTRUCTION:
		notifyDestruction(lair, attacker, (int)arg2);
		return 1;
		break;
	case ObserverEventType::DAMAGERECEIVED:
		// if there are living creatures, make them aggro
		if(getLivingCreatureCount() > 0 ){
			task = new LairAggroTask(lair, attacker.get(), _this.get(), false);
			task->execute();
		}

		EXECUTE_TASK_3(lairObserver, lair, attacker, {
				Locker locker(lair_p);
				lairObserver_p->checkForNewSpawns(lair_p, attacker_p);
		});

		checkForHeal(lair, attacker);

		break;
	case ObserverEventType::AIMESSAGE:
		if (sourceObject == NULL) {
			Logger::console.error("LairObserverImplemenation::notifyObserverEvent does not have a source object");
			return 1;
		}

		for (i = 0; i < spawnedCreatures.size(); i++) {
			agent = cast<AiAgent*>(spawnedCreatures.get(i).get());
			if (agent == NULL)
				continue;

			agent->activateInterrupt(sourceObject, arg2);
		}

		break;
	}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:51,代码来源:LairObserverImplementation.cpp

示例2: notifyObserverEvent

int LairObserverImplementation::notifyObserverEvent(unsigned int eventType, Observable* observable, ManagedObject* arg1, int64 arg2) {
	int ret = 1;
	int i = 0;

	Reference<LairAggroTask*> task = NULL;
	SceneObject* sourceObject = cast<SceneObject*>(arg1);
	AiAgent* agent = NULL;

	switch (eventType) {
	case ObserverEventType::OBJECTDESTRUCTION:
		notifyDestruction(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1), (int)arg2);
		return 1;
		break;
	case ObserverEventType::DAMAGERECEIVED:
		// if there are living creatures, make them aggro
		if(getLivingCreatureCount() > 0 ){
			task = new LairAggroTask(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1), _this.get(), false);
			task->execute();
		}

		// if new creatures have spawned or there are live creatures near the lair
		if( checkForNewSpawns(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1)) || getLivingCreatureCount() > 0 )
			checkForHeal(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1));

		break;
	case ObserverEventType::AIMESSAGE:
		if (sourceObject == NULL) {
			Logger::console.error("LairObserverImplemenation::notifyObserverEvent does not have a source object");
			return 1;
		}

		for (i = 0; i < spawnedCreatures.size(); i++) {
			agent = cast<AiAgent*>(spawnedCreatures.get(i).get());
			if (agent == NULL)
				continue;

			agent->activateInterrupt(sourceObject, arg2);
		}

		break;
	}

	return 0;
}
开发者ID:dogg-jr,项目名称:GR-Core,代码行数:44,代码来源:LairObserverImplementation.cpp


注:本文中的AiAgent::activateInterrupt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。