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C++ AiAgent::getSlottedObject方法代码示例

本文整理汇总了C++中AiAgent::getSlottedObject方法的典型用法代码示例。如果您正苦于以下问题:C++ AiAgent::getSlottedObject方法的具体用法?C++ AiAgent::getSlottedObject怎么用?C++ AiAgent::getSlottedObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AiAgent的用法示例。


在下文中一共展示了AiAgent::getSlottedObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fillObjectMenuResponse


//.........这里部分代码省略.........
		menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2
		menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP
		menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" );
		menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" );
		menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" );

		if( pet->isIncapacitated() ){
			menuResponse->addRadialMenuItem(166, 3, "@pet/pet_menu:awaken" );
		}

	}
	// CREATURES
	else if( controlDevice->getPetType() == PetManager::CREATUREPET ){

		menuResponse->addRadialMenuItem(234, 3, "@pet/pet_menu:menu_feed" ); // PET_FEED

		menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command"); // PET_COMMAND

		if( player->hasSkill( "outdoors_creaturehandler_novice" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW
			menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK
			menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" );
		}

		if( player->hasSkill( "outdoors_creaturehandler_training_01" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY
		}

		if( player->hasSkill( "outdoors_creaturehandler_training_02" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD
		}

		if( player->hasSkill( "outdoors_creaturehandler_training_03" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL
			menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT
			menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS
		}

		if( player->hasSkill( "outdoors_creaturehandler_training_04" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1
			menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2
		}

		if( player->hasSkill( "outdoors_creaturehandler_healing_01" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 154, 3, "@pet/pet_menu:menu_trick_1" ); // PET_TRICK_1
		}

		if( player->hasSkill( "outdoors_creaturehandler_healing_03" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 155, 3, "@pet/pet_menu:menu_trick_2" ); // PET_TRICK_2
		}

		if( player->hasSkill( "outdoors_creaturehandler_support_01" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP
		}

		if( player->hasSkill( "outdoors_creaturehandler_support_02" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" );
		}

		if( player->hasSkill( "outdoors_creaturehandler_support_03" ) ){
			menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND
		}

		if( player->hasSkill( "outdoors_creaturehandler_taming_03" ) && pet->hasSpecialAttack(1) ){
			menuResponse->addRadialMenuItemToRadialID(141, 161, 3, "@pet/pet_menu:menu_specialattack_one" ); // PET_SPECIAL_ATTACK_ONE
		}

		if( player->hasSkill( "outdoors_creaturehandler_taming_04" ) && pet->hasSpecialAttack(2) ){
			menuResponse->addRadialMenuItemToRadialID(141, 162, 3, "@pet/pet_menu:menu_specialattack_two" ); // PET_SPECIAL_ATTACK_TWO
		}

		if( player->hasSkill( "outdoors_creaturehandler_master" ) ){
			if (pet->hasRangedWeapon()) {
				menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" );
			}

			menuResponse->addRadialMenuItemToRadialID(141, 152, 3, "@pet/pet_menu:menu_transfer" ); // PET_TRANSFER
		}

		if( player->hasSkill( "outdoors_creaturehandler_support_04") && !controlDevice->isTrainedAsMount() && petManager->checkMountEligibility(controlDevice) == PetManager::CANBEMOUNTTRAINED){
			menuResponse->addRadialMenuItemToRadialID(141, 207, 3, "@pet/pet_menu:menu_train_mount" ); // Train Pet As A Mount
		}

		if( pet->isIncapacitated() ){
			menuResponse->addRadialMenuItem(166, 3, "@pet/pet_menu:awaken" );
		}

		if (controlDevice->isTrainedAsMount() && !pet->isDead() && !pet->isIncapacitated()) {
			Reference<SceneObject*> rider = pet->getSlottedObject("rider");

			if (rider == NULL) {
				menuResponse->addRadialMenuItem(205, 3, "@pet/pet_menu:menu_mount"); // Climb Aboard Pet
			} else {
				menuResponse->addRadialMenuItem(206, 3, "@pet/pet_menu:menu_dismount"); // Climb Off Of Pet
			}
		}

	}

}
开发者ID:duffstone01,项目名称:duffEMU,代码行数:101,代码来源:PetMenuComponent.cpp

示例2: canAddObject

int ContainerImplementation::canAddObject(SceneObject* object, int containmentType, String& errorDescription) {
	//	if (locked)
	//	return TransferErrorCode::CONTAINERLOCKED;

	if ((object->isIntangibleObject() && getContainerType() != 3)
			|| (getContainerType() == 3 && !object->isIntangibleObject())) {
		errorDescription = "@container_error_message:container07"; // You cannot put that kind of item in that kind of container.

		return TransferErrorCode::INVALIDTYPE;
	}

	if (containmentType == -1) {
		if ((gameObjectType == SceneObjectType::WEARABLECONTAINER && object->getGameObjectType() == SceneObjectType::WEARABLECONTAINER)) {
			errorDescription = "@container_error_message:container12"; // This item is too bulky to fit inside this container.

			return TransferErrorCode::CANTNESTOBJECT;
		}

		if (object->isContainerObject() && getArrangementDescriptorSize() == 0) {
			errorDescription = "@container_error_message:container12"; // This item is too bulky to fit inside this container.

			return TransferErrorCode::CANTNESTOBJECT;
		}

		// Find out how much room we need
		int objectSize;

		if (object->isContainerObject())
			objectSize = object->getContainerObjectsSize() + 1;
		else
			objectSize = 1;

		// Return if there's not enough room in the container
		if (getContainerVolumeLimit() < getCountableObjectsRecursive() + objectSize) {
			errorDescription = "@container_error_message:container03"; // This container is full.

			return TransferErrorCode::CONTAINERFULL;
		}

		ManagedReference<SceneObject*> wearableParent = getParentRecursively(SceneObjectType::WEARABLECONTAINER);
		ManagedReference<SceneObject*> playerParent = getParentRecursively(SceneObjectType::PLAYERCREATURE);

		// If there's a wearable container parent, return if it doesn't have enough room
		if (wearableParent != NULL) {
			if (wearableParent->getContainerVolumeLimit() < wearableParent->getCountableObjectsRecursive() + objectSize) {
				errorDescription = "@container_error_message:container03"; // This container is full.

				return TransferErrorCode::CONTAINERFULL;
			}

			// It has room. Check if it's not equipped and on a player.
			ManagedReference<WearableContainerObject*> wearable = cast<WearableContainerObject*>(wearableParent.get());
			if (!wearable->isEquipped() && playerParent != NULL) {
				SceneObject* inventory = playerParent->getSlottedObject("inventory");
				SceneObject* bank = playerParent->getSlottedObject("bank");
				SceneObject* parentOfWearableParent = wearable->getParent().get();

				// Return if it's in a player inventory which doesn't have room
				if (parentOfWearableParent == inventory) {
					if (inventory->getContainerVolumeLimit() < inventory->getCountableObjectsRecursive() + objectSize) {
						errorDescription = "@error_message:inv_full"; // Your inventory is full.

						return TransferErrorCode::CONTAINERFULL;
					}
				// Return if it's in a player bank that doesn't have room
				} else if (parentOfWearableParent == bank) {
					if (bank->getContainerVolumeLimit() < bank->getCountableObjectsRecursive() + objectSize) {
						errorDescription = "@container_error_message:container03"; // This container is full.

						return TransferErrorCode::CONTAINERFULL;
					}
				}
			}
		} else {
			// There's no parent that's a wearable container. Check if this is
			if (gameObjectType == SceneObjectType::WEARABLECONTAINER) {
				WearableContainerObject* pack = cast<WearableContainerObject*>(_this.getReferenceUnsafeStaticCast());

				if (pack != NULL && !pack->isEquipped()) {
				// This is a wearable container, and it's not equipped.
					if (playerParent != NULL ) {
						SceneObject* inventory = playerParent->getSlottedObject("inventory");
						SceneObject* bank = playerParent->getSlottedObject("bank");
						SceneObject* thisParent = getParent().get();

						// Return if the container is in a player inventory without room
						if (thisParent == inventory) {
							if (inventory->getContainerVolumeLimit() < inventory->getCountableObjectsRecursive() + objectSize) {
								errorDescription = "@error_message:inv_full"; // Your inventory is full.

								return TransferErrorCode::CONTAINERFULL;
							}
						// Return if it's in a player bank that doesn't have room
						} else if (thisParent == bank) {
							if (bank->getContainerVolumeLimit() < bank->getCountableObjectsRecursive() + objectSize) {
								errorDescription = "@container_error_message:container03"; // This container is full.

								return TransferErrorCode::CONTAINERFULL;
							}
						}
//.........这里部分代码省略.........
开发者ID:grserver,项目名称:swgemutest,代码行数:101,代码来源:ContainerImplementation.cpp


注:本文中的AiAgent::getSlottedObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。