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Java Blocks.standing_sign方法代碼示例

本文整理匯總了Java中net.minecraft.init.Blocks.standing_sign方法的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.standing_sign方法的具體用法?Java Blocks.standing_sign怎麽用?Java Blocks.standing_sign使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.standing_sign方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: isBlocked

import net.minecraft.init.Blocks; //導入方法依賴的package包/類
private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state)
{
    Block block = worldIn.getBlockState(pos).getBlock();
    return !(block instanceof BlockDoor) && block != Blocks.standing_sign && block != Blocks.ladder && block != Blocks.reeds ? (block.blockMaterial == Material.portal ? true : block.blockMaterial.blocksMovement()) : true;
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:6,代碼來源:BlockDynamicLiquid.java

示例2: getTexture

import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public TextureAtlasSprite getTexture(IBlockState state)
{
    Block block = state.getBlock();
    IBakedModel ibakedmodel = this.getModelForState(state);

    if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
    {
        if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
        }

        if (block == Blocks.ender_chest)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
        }

        if (block == Blocks.flowing_lava || block == Blocks.lava)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
        }

        if (block == Blocks.flowing_water || block == Blocks.water)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
        }

        if (block == Blocks.skull)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
        }

        if (block == Blocks.barrier)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
        }
    }

    if (ibakedmodel == null)
    {
        ibakedmodel = this.modelManager.getMissingModel();
    }

    return ibakedmodel.getParticleTexture();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:46,代碼來源:BlockModelShapes.java

示例3: drawScreen

import net.minecraft.init.Blocks; //導入方法依賴的package包/類
/**
 * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
 */
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
    this.drawDefaultBackground();
    this.drawCenteredString(this.fontRendererObj, I18n.format("sign.edit", new Object[0]), this.width / 2, 40, 16777215);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)(this.width / 2), 0.0F, 50.0F);
    float f = 93.75F;
    GlStateManager.scale(-f, -f, -f);
    GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
    Block block = this.tileSign.getBlockType();

    if (block == Blocks.standing_sign)
    {
        float f1 = (float)(this.tileSign.getBlockMetadata() * 360) / 16.0F;
        GlStateManager.rotate(f1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(0.0F, -1.0625F, 0.0F);
    }
    else
    {
        int i = this.tileSign.getBlockMetadata();
        float f2 = 0.0F;

        if (i == 2)
        {
            f2 = 180.0F;
        }

        if (i == 4)
        {
            f2 = 90.0F;
        }

        if (i == 5)
        {
            f2 = -90.0F;
        }

        GlStateManager.rotate(f2, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(0.0F, -1.0625F, 0.0F);
    }

    if (this.updateCounter / 6 % 2 == 0)
    {
        this.tileSign.lineBeingEdited = this.editLine;
    }

    TileEntityRendererDispatcher.instance.renderTileEntityAt(this.tileSign, -0.5D, -0.75D, -0.5D, 0.0F);
    this.tileSign.lineBeingEdited = -1;
    GlStateManager.popMatrix();
    super.drawScreen(mouseX, mouseY, partialTicks);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:56,代碼來源:GuiEditSign.java

示例4: isBlocked

import net.minecraft.init.Blocks; //導入方法依賴的package包/類
private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state) {
	Block block = worldIn.getBlockState(pos).getBlock();
	return !(block instanceof BlockDoor) && block != Blocks.standing_sign && block != Blocks.ladder
			&& block != Blocks.reeds
					? (block.blockMaterial == Material.portal ? true : block.blockMaterial.blocksMovement()) : true;
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:7,代碼來源:BlockDynamicLiquid.java


注:本文中的net.minecraft.init.Blocks.standing_sign方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。