本文整理匯總了Java中net.minecraft.init.Blocks.obsidian方法的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.obsidian方法的具體用法?Java Blocks.obsidian怎麽用?Java Blocks.obsidian使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.obsidian方法的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: func_180120_a
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
protected int func_180120_a(BlockPos p_180120_1_, EnumFacing p_180120_2_)
{
int i;
for (i = 0; i < 22; ++i)
{
BlockPos blockpos = p_180120_1_.offset(p_180120_2_, i);
if (!this.func_150857_a(this.world.getBlockState(blockpos).getBlock()) || this.world.getBlockState(blockpos.down()).getBlock() != Blocks.obsidian)
{
break;
}
}
Block block = this.world.getBlockState(p_180120_1_.offset(p_180120_2_, i)).getBlock();
return block == Blocks.obsidian ? i : 0;
}
示例2: onItemUse
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
if (side != 1)
return false;
Block block = world.getBlock(x, y, z);
if (block == Blocks.obsidian || block == Blocks.bedrock)
if (world.isAirBlock(x, y + 1, z)) {
if (!world.isRemote) {
EntityPlacedEndCrystal endCrystal = new EntityPlacedEndCrystal(world);
endCrystal.setPosition(x + 0.5, y, z + 0.5);
endCrystal.setBlockPos(x, y, z);
world.spawnEntityInWorld(endCrystal);
if (!player.capabilities.isCreativeMode)
stack.stackSize--;
}
return true;
}
return false;
}
示例3: doMining
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
void doMining(World world, EntityPlayerMP player, int x, int y, int z) // Calling this 27 times, to blast mine a 3x3x3 area
{
Block toBeBroken = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (toBeBroken.getBlockHardness(world, x, y, z) == -1) { return; } // Unbreakable
if (toBeBroken.getHarvestLevel(meta) > 1) { return; }
if (toBeBroken.getMaterial() == Material.water) { return; }
if (toBeBroken.getMaterial() == Material.lava) { return; }
if (toBeBroken.getMaterial() == Material.air) { return; }
if (toBeBroken.getMaterial() == Material.portal) { return; }
// Need to do checks here against invalid blocks
if (toBeBroken == Blocks.water) { return; }
if (toBeBroken == Blocks.flowing_water) { return; }
if (toBeBroken == Blocks.lava) { return; }
if (toBeBroken == Blocks.flowing_lava) { return; }
if (toBeBroken == Blocks.obsidian) { return; }
if (toBeBroken == Blocks.mob_spawner) { return; }
// Crashing blocks: Redstone Lamp, Extended Piston
// They're likely trying to drop things that cannot be dropped (active states of themselves)
//WorldSettings.GameType gametype = WorldSettings.GameType.getByName("survival");
WorldSettings.GameType gametype = world.getWorldInfo().getGameType();
BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(world, gametype, player, x, y, z);
if (event.isCanceled()) { return; } // Not allowed to do this
//toBeBroken.dropBlockAsItem(world, x, x, z, meta, 0); // The last one is Fortune
boolean removalSuccess = world.setBlockToAir(x, y, z);
if (removalSuccess) { toBeBroken.onBlockDestroyedByPlayer(world, x, y, z, meta); }
Item preBlockItem = toBeBroken.getItemDropped(meta, player.getRNG(), 0);
if (preBlockItem == null) { return; } // Item doesn't exist
ItemStack blockItem = new ItemStack(preBlockItem);
blockItem.setItemDamage(meta);
EntityItem entityItem = new EntityItem(world, x, y + 0.5d, z, blockItem);
entityItem.delayBeforeCanPickup = 10;
world.spawnEntityInWorld(entityItem);
}
示例4: destroyBlocksInAABB
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
/**
* Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
*/
private boolean destroyBlocksInAABB(AxisAlignedBB p_70972_1_)
{
int i = MathHelper.floor_double(p_70972_1_.minX);
int j = MathHelper.floor_double(p_70972_1_.minY);
int k = MathHelper.floor_double(p_70972_1_.minZ);
int l = MathHelper.floor_double(p_70972_1_.maxX);
int i1 = MathHelper.floor_double(p_70972_1_.maxY);
int j1 = MathHelper.floor_double(p_70972_1_.maxZ);
boolean flag = false;
boolean flag1 = false;
for (int k1 = i; k1 <= l; ++k1)
{
for (int l1 = j; l1 <= i1; ++l1)
{
for (int i2 = k; i2 <= j1; ++i2)
{
BlockPos blockpos = new BlockPos(k1, l1, i2);
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (block.getMaterial() != Material.air)
{
if (block != Blocks.barrier && block != Blocks.obsidian && block != Blocks.end_stone && block != Blocks.bedrock && block != Blocks.command_block && this.worldObj.getGameRules().getBoolean("mobGriefing"))
{
flag1 = this.worldObj.setBlockToAir(blockpos) || flag1;
}
else
{
flag = true;
}
}
}
}
}
if (flag1)
{
double d0 = p_70972_1_.minX + (p_70972_1_.maxX - p_70972_1_.minX) * (double)this.rand.nextFloat();
double d1 = p_70972_1_.minY + (p_70972_1_.maxY - p_70972_1_.minY) * (double)this.rand.nextFloat();
double d2 = p_70972_1_.minZ + (p_70972_1_.maxZ - p_70972_1_.minZ) * (double)this.rand.nextFloat();
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
return flag;
}
示例5: onImpact
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
@Override
public void onImpact(MovingObjectPosition target)
{
if (target.entityHit != null) // We hit a living thing!
{
// Damage
target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
target.entityHit.hurtResistantTime = 0; // No immunity frames
this.targetsHit += 1; // Punched through one more entity
// Bonus
EntityLightningBolt bolt = new EntityLightningBolt(this.worldObj, target.entityHit.posX, target.entityHit.posY, target.entityHit.posZ);
this.worldObj.addWeatherEffect(bolt);
}
else
{
// Let's blast through terrain on hit
int x = target.blockX;
int y = target.blockY;
int z = target.blockZ;
Block toBeBroken = this.worldObj.getBlock(x, y, z);
int meta = this.worldObj.getBlockMetadata(x, y, z);
boolean breakThis = true;
if (toBeBroken.getHarvestLevel(meta) > 1)
{
breakThis = false;
this.targetsHit += 1; // Thicker materials
}
if (toBeBroken.getHarvestLevel(meta) > 2)
{
breakThis = false;
this.targetsHit += 2; // Even thicker materials
}
if (toBeBroken.getHarvestLevel(meta) > 3)
{
breakThis = false;
this.targetsHit += 3; // Super thick material
}
if (toBeBroken.getMaterial() == Material.water) { breakThis = false; }
if (toBeBroken == Blocks.water) { breakThis = false; }
if (toBeBroken == Blocks.flowing_water) { breakThis = false; }
if (toBeBroken == Blocks.obsidian)
{
breakThis = false;
this.targetsHit += 2; // Thicker materials
}
if (toBeBroken == Blocks.iron_block)
{
breakThis = false;
this.targetsHit += 2; // Thicker materials
}
if (breakThis) // Sorted out all blocks we don't want to break. Checking the rest now
{
// Glass breaking
Helper.tryBlockBreak(this.worldObj, this, target, 3); // Very Strong
}
this.targetsHit += 1; // Punched through one more block, no matter if we managed to break it
}
// SFX
NetHelper.sendParticleMessageToAllPlayers(this.worldObj, this.getEntityId(), (byte) 10, (byte) 2);
this.worldObj.playSoundAtEntity(this, "ambient.weather.thunder", 0.7F, 0.5F);
if (this.targetsHit > this.targetsHitMax) { this.setDead(); } // Went through the maximum, so ending now
}
示例6: func_150858_a
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
protected int func_150858_a()
{
label24:
for (this.field_150862_g = 0; this.field_150862_g < 21; ++this.field_150862_g)
{
for (int i = 0; i < this.field_150868_h; ++i)
{
BlockPos blockpos = this.field_150861_f.offset(this.field_150866_c, i).up(this.field_150862_g);
Block block = this.world.getBlockState(blockpos).getBlock();
if (!this.func_150857_a(block))
{
break label24;
}
if (block == Blocks.portal)
{
++this.field_150864_e;
}
if (i == 0)
{
block = this.world.getBlockState(blockpos.offset(this.field_150863_d)).getBlock();
if (block != Blocks.obsidian)
{
break label24;
}
}
else if (i == this.field_150868_h - 1)
{
block = this.world.getBlockState(blockpos.offset(this.field_150866_c)).getBlock();
if (block != Blocks.obsidian)
{
break label24;
}
}
}
}
for (int j = 0; j < this.field_150868_h; ++j)
{
if (this.world.getBlockState(this.field_150861_f.offset(this.field_150866_c, j).up(this.field_150862_g)).getBlock() != Blocks.obsidian)
{
this.field_150862_g = 0;
break;
}
}
if (this.field_150862_g <= 21 && this.field_150862_g >= 3)
{
return this.field_150862_g;
}
else
{
this.field_150861_f = null;
this.field_150868_h = 0;
this.field_150862_g = 0;
return 0;
}
}
示例7: canPush
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public static boolean canPush(Block blockIn, World worldIn, BlockPos pos, EnumFacing direction, boolean allowDestroy)
{
if (blockIn == Blocks.obsidian)
{
return false;
}
else if (!worldIn.getWorldBorder().contains(pos))
{
return false;
}
else if (pos.getY() >= 0 && (direction != EnumFacing.DOWN || pos.getY() != 0))
{
if (pos.getY() <= worldIn.getHeight() - 1 && (direction != EnumFacing.UP || pos.getY() != worldIn.getHeight() - 1))
{
if (blockIn != Blocks.piston && blockIn != Blocks.sticky_piston)
{
if (blockIn.getBlockHardness(worldIn, pos) == -1.0F)
{
return false;
}
if (blockIn.getMobilityFlag() == 2)
{
return false;
}
if (blockIn.getMobilityFlag() == 1)
{
if (!allowDestroy)
{
return false;
}
return true;
}
}
else if (((Boolean)worldIn.getBlockState(pos).getValue(EXTENDED)).booleanValue())
{
return false;
}
return !(blockIn instanceof ITileEntityProvider);
}
else
{
return false;
}
}
else
{
return false;
}
}
示例8: onImpact
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
@Override
public void onImpact(MovingObjectPosition target)
{
if (target.entityHit != null) // We hit a living thing!
{
// Damage
target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
}
else // Hit the terrain
{
Block block = this.worldObj.getBlock(target.blockX, target.blockY, target.blockZ);
int meta = this.worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ);
boolean breakThis = true;
// Checking here against invalid blocks
if (block == Blocks.bedrock) { breakThis = false; }
else if (block == Blocks.water) { breakThis = false; }
else if (block == Blocks.flowing_water) { breakThis = false; }
else if (block == Blocks.lava) { breakThis = false; }
else if (block == Blocks.flowing_lava) { breakThis = false; }
else if (block == Blocks.obsidian) { breakThis = false; }
else if (block == Blocks.mob_spawner) { breakThis = false; }
else if (block.getMaterial() == Material.water) { breakThis = false; }
else if (block.getMaterial() == Material.lava) { breakThis = false; }
else if (block.getMaterial() == Material.air) { breakThis = false; }
else if (block.getMaterial() == Material.portal) { breakThis = false; }
else if (block.getHarvestLevel(meta) > 0) { breakThis = false; }
else if (block.getBlockHardness(this.worldObj, target.blockX, target.blockY, target.blockZ) > 3) { breakThis = false; }
if (this.shootingEntity instanceof EntityPlayerMP)
{
WorldSettings.GameType gametype = this.worldObj.getWorldInfo().getGameType();
BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(this.worldObj, gametype, (EntityPlayerMP) this.shootingEntity, target.blockX, target.blockY, target.blockZ);
if (event.isCanceled()) { breakThis = false; } // Not allowed to do this
}
if (breakThis) // Nothing preventing us from breaking this block!
{
this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ);
block.dropBlockAsItem(this.worldObj, target.blockX, target.blockY, target.blockZ, meta, 0);
}
}
// SFX
for (int i = 0; i < 4; ++i) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); }
this.worldObj.playSoundAtEntity(this, Block.soundTypeGravel.getBreakSound(), 1.0F, 1.0F);
this.setDead(); // Hit something, so begone.
}
示例9: canHarvestBlock
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
/**
* Check whether this Item can harvest the given Block
*/
public boolean canHarvestBlock(Block blockIn)
{
return blockIn == Blocks.obsidian ? this.toolMaterial.getHarvestLevel() == 3 : (blockIn != Blocks.diamond_block && blockIn != Blocks.diamond_ore ? (blockIn != Blocks.emerald_ore && blockIn != Blocks.emerald_block ? (blockIn != Blocks.gold_block && blockIn != Blocks.gold_ore ? (blockIn != Blocks.iron_block && blockIn != Blocks.iron_ore ? (blockIn != Blocks.lapis_block && blockIn != Blocks.lapis_ore ? (blockIn != Blocks.redstone_ore && blockIn != Blocks.lit_redstone_ore ? (blockIn.getMaterial() == Material.rock ? true : (blockIn.getMaterial() == Material.iron ? true : blockIn.getMaterial() == Material.anvil)) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2);
}