本文整理匯總了Java中net.minecraft.init.Blocks.stained_glass方法的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.stained_glass方法的具體用法?Java Blocks.stained_glass怎麽用?Java Blocks.stained_glass使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.stained_glass方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: shouldSideBeRendered
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
if (this == Blocks.glass || this == Blocks.stained_glass)
{
if (worldIn.getBlockState(pos.offset(side.getOpposite())) != iblockstate)
{
return true;
}
if (block == this)
{
return false;
}
}
return !this.ignoreSimilarity && block == this ? false : super.shouldSideBeRendered(worldIn, pos, side);
}
示例2: generateFile
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public static void generateFile(World world, int x, int y, int z, String path) {
try {
BufferedWriter bw = new BufferedWriter(new FileWriter(new File(path)));
for (int i = 0; i < 58; i++)
for (int j = 0; j < 31 - 9; j++)
for (int k = 0; k < 58; k++) {
Block b = world.getBlock(x + i, y + j, z + k);
int meta = world.getBlockMetadata(x + i, y + j, z + k);
String s = "(" + i + ", " + j + ", " + k + ") - ";
if (b == ModBlocks.prismarine)
s += meta;
else if (b == ModBlocks.sea_lantern)
s += 3;
else if (b == Blocks.gold_block)
s += 4;
else if (b == Blocks.sponge)
s += 5;
else if (b == Blocks.stained_glass)
s += 6;
else
s = null;
if (s != null) {
bw.write(s);
bw.newLine();
}
}
bw.close();
} catch (IOException e) {
e.printStackTrace();
}
}
示例3: canPlaceOn
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
private boolean canPlaceOn(World worldIn, BlockPos pos)
{
if (World.doesBlockHaveSolidTopSurface(worldIn, pos))
{
return true;
}
else
{
Block block = worldIn.getBlockState(pos).getBlock();
return block instanceof BlockFence || block == Blocks.glass || block == Blocks.cobblestone_wall || block == Blocks.stained_glass;
}
}
示例4: canPlaceOn
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
private boolean canPlaceOn(World worldIn, BlockPos pos) {
if (World.doesBlockHaveSolidTopSurface(worldIn, pos)) {
return true;
} else {
Block block = worldIn.getBlockState(pos).getBlock();
return block instanceof BlockFence || block == Blocks.glass || block == Blocks.cobblestone_wall
|| block == Blocks.stained_glass;
}
}
示例5: canPaneConnectToBlock
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public final boolean canPaneConnectToBlock(Block blockIn)
{
return blockIn.isFullBlock() || blockIn == this || blockIn == Blocks.glass || blockIn == Blocks.stained_glass || blockIn == Blocks.stained_glass_pane || blockIn instanceof BlockPane;
}
示例6: updateSegments
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
private void updateSegments() {
int x = xCoord;
int y = yCoord;
int z = zCoord;
segments.clear();
TileEntityNewBeacon.BeamSegment beamsegment = new TileEntityNewBeacon.BeamSegment(EntitySheep.fleeceColorTable[0]);
segments.add(beamsegment);
boolean flag = true;
for (int i = y + 1; i < worldObj.getActualHeight(); i++) {
Block iblockstate = worldObj.getBlock(x, i, z);
float[] colours;
if (iblockstate == Blocks.stained_glass)
colours = EntitySheep.fleeceColorTable[worldObj.getBlockMetadata(x, i, z)];
else {
if (iblockstate != Blocks.stained_glass_pane) {
if (iblockstate.getLightOpacity() >= 15) {
segments.clear();
break;
}
beamsegment.func_177262_a();
continue;
}
colours = EntitySheep.fleeceColorTable[worldObj.getBlockMetadata(x, i, z)];
}
if (!flag)
colours = new float[] { (beamsegment.func_177263_b()[0] + colours[0]) / 2.0F, (beamsegment.func_177263_b()[1] + colours[1]) / 2.0F, (beamsegment.func_177263_b()[2] + colours[2]) / 2.0F };
if (Arrays.equals(colours, beamsegment.func_177263_b()))
beamsegment.func_177262_a();
else {
beamsegment = new TileEntityNewBeacon.BeamSegment(colours);
segments.add(beamsegment);
}
flag = false;
}
}