本文整理匯總了Java中net.minecraft.init.Blocks.sponge方法的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.sponge方法的具體用法?Java Blocks.sponge怎麽用?Java Blocks.sponge使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.sponge方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: generateFile
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public static void generateFile(World world, int x, int y, int z, String path) {
try {
BufferedWriter bw = new BufferedWriter(new FileWriter(new File(path)));
for (int i = 0; i < 58; i++)
for (int j = 0; j < 31 - 9; j++)
for (int k = 0; k < 58; k++) {
Block b = world.getBlock(x + i, y + j, z + k);
int meta = world.getBlockMetadata(x + i, y + j, z + k);
String s = "(" + i + ", " + j + ", " + k + ") - ";
if (b == ModBlocks.prismarine)
s += meta;
else if (b == ModBlocks.sea_lantern)
s += 3;
else if (b == Blocks.gold_block)
s += 4;
else if (b == Blocks.sponge)
s += 5;
else if (b == Blocks.stained_glass)
s += 6;
else
s = null;
if (s != null) {
bw.write(s);
bw.newLine();
}
}
bw.close();
} catch (IOException e) {
e.printStackTrace();
}
}
示例2: buildTemple
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public static void buildTemple(World world, int x, int y, int z) {
if (world.isRemote)
return;
for (Entry<WorldCoord, Integer> entry : OceanMonument.getMap().entrySet()) {
WorldCoord pos = entry.getKey();
int value = entry.getValue();
Block block = null;
int meta = 0;
switch (value) {
case 0:
case 1:
case 2:
block = ModBlocks.prismarine;
meta = value;
break;
case 3:
block = ModBlocks.sea_lantern;
break;
case 4:
block = Blocks.gold_block;
break;
case 5:
block = EtFuturum.enableSponge ? ModBlocks.sponge : Blocks.sponge;
meta = 1;
break;
case 6:
block = Blocks.water;
break;
}
if (block != null)
world.setBlock(pos.x + x, pos.y + y, pos.z + z, block, meta, 2);
}
for (int i = 0; i < 7; i++) {
generatePillar(world, x + 5 * i + 4 * i, y, z, ModBlocks.prismarine, 1);
generatePillar(world, x, y, z + 5 * i + 4 * i, ModBlocks.prismarine, 1);
generatePillar(world, x + 54, y, z + 5 * i + 4 * i, ModBlocks.prismarine, 1);
if (i != 3)
generatePillar(world, x + 5 * i + 4 * i, y, z + 54, ModBlocks.prismarine, 1);
}
}