本文整理匯總了Java中net.minecraft.init.Blocks.slime_block方法的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.slime_block方法的具體用法?Java Blocks.slime_block怎麽用?Java Blocks.slime_block使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.slime_block方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: canMove
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public boolean canMove()
{
this.toMove.clear();
this.toDestroy.clear();
Block block = this.world.getBlockState(this.blockToMove).getBlock();
if (!BlockPistonBase.canPush(block, this.world, this.blockToMove, this.moveDirection, false))
{
if (block.getMobilityFlag() != 1)
{
return false;
}
else
{
this.toDestroy.add(this.blockToMove);
return true;
}
}
else if (!this.func_177251_a(this.blockToMove))
{
return false;
}
else
{
for (int i = 0; i < this.toMove.size(); ++i)
{
BlockPos blockpos = (BlockPos)this.toMove.get(i);
if (this.world.getBlockState(blockpos).getBlock() == Blocks.slime_block && !this.func_177250_b(blockpos))
{
return false;
}
}
return true;
}
}
示例2: getCorners
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
private Vector3[] getCorners(Block block, AxisAlignedBB boundingBox, boolean start) {
if (boundingBox == null)
return new Vector3[0];
if (start)
boundingBox = boundingBox.expand(0.299, 0, 0.299);
// Return the center for slime block ending positions
if (block == Blocks.slime_block && !start) {
return new Vector3[] {
new Vector3(boundingBox.minX + (boundingBox.maxX - boundingBox.minX) / 2.0,
boundingBox.maxY,
boundingBox.minZ + (boundingBox.maxZ - boundingBox.minZ) / 2.0),
};
}
if (block == Blocks.ladder) {
double xDiff = boundingBox.maxX - boundingBox.minX;
double zDiff = boundingBox.maxZ - boundingBox.minZ;
if (xDiff > zDiff) {
} else if (zDiff > xDiff) {
}
}
return new Vector3[] {
new Vector3(boundingBox.minX, boundingBox.maxY, boundingBox.minZ),
new Vector3(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ),
new Vector3(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ),
new Vector3(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ),
new Vector3(boundingBox.minX + (boundingBox.maxX - boundingBox.minX) / 2.0, boundingBox.maxY, boundingBox.minZ),
new Vector3(boundingBox.minX + (boundingBox.maxX - boundingBox.minX) / 2.0, boundingBox.maxY, boundingBox.maxZ),
new Vector3(boundingBox.minX, boundingBox.maxY, boundingBox.minZ + (boundingBox.maxZ - boundingBox.minZ) / 2.0),
new Vector3(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ + (boundingBox.maxZ - boundingBox.minZ) / 2.0)
};
}
示例3: launchWithSlimeBlock
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
private void launchWithSlimeBlock(float p_145863_1_, float p_145863_2_)
{
if (this.extending)
{
p_145863_1_ = 1.0F - p_145863_1_;
}
else
{
--p_145863_1_;
}
AxisAlignedBB axisalignedbb = Blocks.piston_extension.getBoundingBox(this.worldObj, this.pos, this.pistonState, p_145863_1_, this.pistonFacing);
if (axisalignedbb != null)
{
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
if (!list.isEmpty())
{
this.field_174933_k.addAll(list);
for (Entity entity : this.field_174933_k)
{
if (this.pistonState.getBlock() == Blocks.slime_block && this.extending)
{
switch (this.pistonFacing.getAxis())
{
case X:
entity.motionX = (double)this.pistonFacing.getFrontOffsetX();
break;
case Y:
entity.motionY = (double)this.pistonFacing.getFrontOffsetY();
break;
case Z:
entity.motionZ = (double)this.pistonFacing.getFrontOffsetZ();
}
}
else
{
entity.moveEntity((double)(p_145863_2_ * (float)this.pistonFacing.getFrontOffsetX()), (double)(p_145863_2_ * (float)this.pistonFacing.getFrontOffsetY()), (double)(p_145863_2_ * (float)this.pistonFacing.getFrontOffsetZ()));
}
}
this.field_174933_k.clear();
}
}
}