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Java Blocks.chest方法代碼示例

本文整理匯總了Java中net.minecraft.init.Blocks.chest方法的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.chest方法的具體用法?Java Blocks.chest怎麽用?Java Blocks.chest使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.chest方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: generateChestContents

import net.minecraft.init.Blocks; //導入方法依賴的package包/類
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.chest)
    {
        IBlockState iblockstate = Blocks.chest.getDefaultState();
        worldIn.setBlockState(blockpos, Blocks.chest.correctFacing(worldIn, blockpos, iblockstate), 2);
        TileEntity tileentity = worldIn.getTileEntity(blockpos);

        if (tileentity instanceof TileEntityChest)
        {
            WeightedRandomChestContent.generateChestContents(rand, listIn, (TileEntityChest)tileentity, max);
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:23,代碼來源:StructureComponent.java

示例2: shouldMoveTo

import net.minecraft.init.Blocks; //導入方法依賴的package包/類
/**
 * Return true to set given position as destination
 */
protected boolean shouldMoveTo(World worldIn, BlockPos pos)
{
    if (!worldIn.isAirBlock(pos.up()))
    {
        return false;
    }
    else
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();

        if (block == Blocks.chest)
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityChest && ((TileEntityChest)tileentity).numPlayersUsing < 1)
            {
                return true;
            }
        }
        else
        {
            if (block == Blocks.lit_furnace)
            {
                return true;
            }

            if (block == Blocks.bed && iblockstate.getValue(BlockBed.PART) != BlockBed.EnumPartType.HEAD)
            {
                return true;
            }
        }

        return false;
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:40,代碼來源:EntityAIOcelotSit.java

示例3: getTexture

import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public TextureAtlasSprite getTexture(IBlockState state)
{
    Block block = state.getBlock();
    IBakedModel ibakedmodel = this.getModelForState(state);

    if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
    {
        if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
        }

        if (block == Blocks.ender_chest)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
        }

        if (block == Blocks.flowing_lava || block == Blocks.lava)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
        }

        if (block == Blocks.flowing_water || block == Blocks.water)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
        }

        if (block == Blocks.skull)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
        }

        if (block == Blocks.barrier)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
        }
    }

    if (ibakedmodel == null)
    {
        ibakedmodel = this.modelManager.getMissingModel();
    }

    return ibakedmodel.getParticleTexture();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:46,代碼來源:BlockModelShapes.java


注:本文中的net.minecraft.init.Blocks.chest方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。