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Java Blocks.MAGMA屬性代碼示例

本文整理匯總了Java中net.minecraft.init.Blocks.MAGMA屬性的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.MAGMA屬性的具體用法?Java Blocks.MAGMA怎麽用?Java Blocks.MAGMA使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.MAGMA屬性的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: isNonSpikeSurface

public static boolean isNonSpikeSurface(World world, BlockPos pos) {
	Block surface = world.getBlockState(pos.down()).getBlock();
	if (surface==Blocks.MAGMA || surface==Blocks.OBSIDIAN) return false;
	
	return world.isAirBlock(pos) &&
			world.isBlockFullCube(pos.down());
}
 
開發者ID:elytra,項目名稱:ThermionicsWorld,代碼行數:7,代碼來源:GeneratorMagmaSpike.java

示例2: generateTower

public void generateTower(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();
		EntityPigMage pigMage;

		switch (tokens[0]) {
		case "pigman_mage":
			pigMage = new EntityPigMage(world);
			pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
			pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
			world.spawnEntity(pigMage);
			break;
		case "fortress_chest":
			IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
			chestState = chestState.withMirror(Mirror.FRONT_BACK);
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile != null && tile instanceof TileEntityLockableLoot)
				((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
			break;
		}
	}

}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:64,代碼來源:PigmanMageTowerGenerator.java

示例3: generateMonument

public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();

		if (tokens[0].equals("pedestal")) {
			IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile instanceof TilePedestal) {
				((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
			}
		}

	}

}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:56,代碼來源:InfernalMonumentGenerator.java

示例4: getPathNodeType

public PathNodeType getPathNodeType(IBlockAccess blockaccessIn, int x, int y, int z)
{
    PathNodeType pathnodetype = this.getPathNodeTypeRaw(blockaccessIn, x, y, z);

    if (pathnodetype == PathNodeType.OPEN && y >= 1)
    {
        Block block = blockaccessIn.getBlockState(new BlockPos(x, y - 1, z)).getBlock();
        PathNodeType pathnodetype1 = this.getPathNodeTypeRaw(blockaccessIn, x, y - 1, z);
        pathnodetype = pathnodetype1 != PathNodeType.WALKABLE && pathnodetype1 != PathNodeType.OPEN && pathnodetype1 != PathNodeType.WATER && pathnodetype1 != PathNodeType.LAVA ? PathNodeType.WALKABLE : PathNodeType.OPEN;

        if (pathnodetype1 == PathNodeType.DAMAGE_FIRE || block == Blocks.MAGMA)
        {
            pathnodetype = PathNodeType.DAMAGE_FIRE;
        }

        if (pathnodetype1 == PathNodeType.DAMAGE_CACTUS)
        {
            pathnodetype = PathNodeType.DAMAGE_CACTUS;
        }
    }

    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    if (pathnodetype == PathNodeType.WALKABLE)
    {
        for (int j = -1; j <= 1; ++j)
        {
            for (int i = -1; i <= 1; ++i)
            {
                if (j != 0 || i != 0)
                {
                    Block block1 = blockaccessIn.getBlockState(blockpos$pooledmutableblockpos.setPos(j + x, y, i + z)).getBlock();

                    if (block1 == Blocks.CACTUS)
                    {
                        pathnodetype = PathNodeType.DANGER_CACTUS;
                    }
                    else if (block1 == Blocks.FIRE)
                    {
                        pathnodetype = PathNodeType.DANGER_FIRE;
                    }
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return pathnodetype;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:49,代碼來源:WalkNodeProcessor.java


注:本文中的net.minecraft.init.Blocks.MAGMA屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。