本文整理匯總了Java中net.minecraft.init.Blocks.end_portal_frame方法的典型用法代碼示例。如果您正苦於以下問題:Java Blocks.end_portal_frame方法的具體用法?Java Blocks.end_portal_frame怎麽用?Java Blocks.end_portal_frame使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.end_portal_frame方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onItemRightClick
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(worldIn, playerIn, false);
if (movingobjectposition != null && movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && worldIn.getBlockState(movingobjectposition.getBlockPos()).getBlock() == Blocks.end_portal_frame)
{
return itemStackIn;
}
else
{
if (!worldIn.isRemote)
{
BlockPos blockpos = worldIn.getStrongholdPos("Stronghold", new BlockPos(playerIn));
if (blockpos != null)
{
EntityEnderEye entityendereye = new EntityEnderEye(worldIn, playerIn.posX, playerIn.posY, playerIn.posZ);
entityendereye.moveTowards(blockpos);
worldIn.spawnEntityInWorld(entityendereye);
worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1002, new BlockPos(playerIn), 0);
if (!playerIn.capabilities.isCreativeMode)
{
--itemStackIn.stackSize;
}
playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
}
}
return itemStackIn;
}
}
示例2: func_181033_a
import net.minecraft.init.Blocks; //導入方法依賴的package包/類
public static boolean func_181033_a(Block p_181033_0_)
{
return p_181033_0_ != Blocks.bedrock && p_181033_0_ != Blocks.end_portal && p_181033_0_ != Blocks.end_portal_frame && p_181033_0_ != Blocks.command_block && p_181033_0_ != Blocks.barrier;
}