本文整理匯總了Java中net.minecraft.block.Block.rotateBlock方法的典型用法代碼示例。如果您正苦於以下問題:Java Block.rotateBlock方法的具體用法?Java Block.rotateBlock怎麽用?Java Block.rotateBlock使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.rotateBlock方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onItemUseFirst
import net.minecraft.block.Block; //導入方法依賴的package包/類
@Override
public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand) {
ItemStack stack = player.getHeldItem(hand);
if (!world.isRemote) {
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
IPneumaticWrenchable wrenchable;
if (block instanceof IPneumaticWrenchable) {
wrenchable = (IPneumaticWrenchable) block;
} else {
wrenchable = ModInteractionUtils.getInstance().getWrenchable(world.getTileEntity(pos));
}
boolean didWork = true;
float pressure = ((ItemPneumaticWrench) Itemss.PNEUMATIC_WRENCH).getPressure(stack);
if (wrenchable != null && pressure > 0) {
if (wrenchable.rotateBlock(world, player, pos, side)) {
if (!player.capabilities.isCreativeMode)
((ItemPneumaticWrench) Itemss.PNEUMATIC_WRENCH).addAir(stack, -PneumaticValues.USAGE_PNEUMATIC_WRENCH);
}
} else {
// rotating normal blocks doesn't use pressure
didWork = block.rotateBlock(world, pos, side);
}
if (didWork) playWrenchSound(world, pos);
return didWork ? EnumActionResult.SUCCESS : EnumActionResult.PASS;
} else {
// client-side: prevent GUI's opening etc.
return EnumActionResult.SUCCESS;
}
}