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Java Block.getLightValue方法代碼示例

本文整理匯總了Java中net.minecraft.block.Block.getLightValue方法的典型用法代碼示例。如果您正苦於以下問題:Java Block.getLightValue方法的具體用法?Java Block.getLightValue怎麽用?Java Block.getLightValue使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.getLightValue方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: getLightLevel

import net.minecraft.block.Block; //導入方法依賴的package包/類
public static int getLightLevel(ItemStack p_getLightLevel_0_)
{
    if (p_getLightLevel_0_ == null)
    {
        return 0;
    }
    else
    {
        Item item = p_getLightLevel_0_.getItem();

        if (item instanceof ItemBlock)
        {
            ItemBlock itemblock = (ItemBlock)item;
            Block block = itemblock.getBlock();

            if (block != null)
            {
                return block.getLightValue();
            }
        }

        return item == Items.lava_bucket ? Blocks.lava.getLightValue() : (item != Items.blaze_rod && item != Items.blaze_powder ? (item == Items.glowstone_dust ? 8 : (item == Items.prismarine_crystals ? 8 : (item == Items.magma_cream ? 8 : (item == Items.nether_star ? Blocks.beacon.getLightValue() / 2 : 0)))) : 10);
    }
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:25,代碼來源:DynamicLights.java

示例2: getLightLevel

import net.minecraft.block.Block; //導入方法依賴的package包/類
public static int getLightLevel(ItemStack p_getLightLevel_0_)
{
    if (p_getLightLevel_0_ == null)
    {
        return 0;
    }
    else
    {
        Item item = p_getLightLevel_0_.getItem();

        if (item instanceof ItemBlock)
        {
            ItemBlock itemblock = (ItemBlock)item;
            Block block = itemblock.getBlock();

            if (block != null)
            {
                return block.getLightValue(block.getDefaultState());
            }
        }

        return item == Items.LAVA_BUCKET ? Blocks.LAVA.getLightValue(Blocks.LAVA.getDefaultState()) : (item != Items.BLAZE_ROD && item != Items.BLAZE_POWDER ? (item == Items.GLOWSTONE_DUST ? 8 : (item == Items.PRISMARINE_CRYSTALS ? 8 : (item == Items.MAGMA_CREAM ? 8 : (item == Items.NETHER_STAR ? Blocks.BEACON.getLightValue(Blocks.BEACON.getDefaultState()) / 2 : 0)))) : 10);
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:25,代碼來源:DynamicLights.java

示例3: setBlockState

import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
 * Sets the block state at a given location. Flag 1 will cause a block update. Flag 2 will send the change to
 * clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client
 * world. Flags can be added together.
 */
public boolean setBlockState(BlockPos pos, IBlockState newState, int flags)
{
    if (!this.isValid(pos))
    {
        return false;
    }
    else if (!this.isRemote && this.worldInfo.getTerrainType() == WorldType.DEBUG_WORLD)
    {
        return false;
    }
    else
    {
        Chunk chunk = this.getChunkFromBlockCoords(pos);
        Block block = newState.getBlock();
        IBlockState iblockstate = chunk.setBlockState(pos, newState);

        if (iblockstate == null)
        {
            return false;
        }
        else
        {
            Block block1 = iblockstate.getBlock();

            if (block.getLightOpacity() != block1.getLightOpacity() || block.getLightValue() != block1.getLightValue())
            {
                this.theProfiler.startSection("checkLight");
                this.checkLight(pos);
                this.theProfiler.endSection();
            }

            if ((flags & 2) != 0 && (!this.isRemote || (flags & 4) == 0) && chunk.isPopulated())
            {
                this.markBlockForUpdate(pos);
            }

            if (!this.isRemote && (flags & 1) != 0)
            {
                this.notifyNeighborsRespectDebug(pos, iblockstate.getBlock());

                if (block.hasComparatorInputOverride())
                {
                    this.updateComparatorOutputLevel(pos, block);
                }
            }

            return true;
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:56,代碼來源:World.java

示例4: getRawLight

import net.minecraft.block.Block; //導入方法依賴的package包/類
/**
 * gets the light level at the supplied position
 */
private int getRawLight(BlockPos pos, EnumSkyBlock lightType)
{
    if (lightType == EnumSkyBlock.SKY && this.canSeeSky(pos))
    {
        return 15;
    }
    else
    {
        Block block = this.getBlockState(pos).getBlock();
        int i = lightType == EnumSkyBlock.SKY ? 0 : block.getLightValue();
        int j = block.getLightOpacity();

        if (j >= 15 && block.getLightValue() > 0)
        {
            j = 1;
        }

        if (j < 1)
        {
            j = 1;
        }

        if (j >= 15)
        {
            return 0;
        }
        else if (i >= 14)
        {
            return i;
        }
        else
        {
            for (EnumFacing enumfacing : EnumFacing.values())
            {
                BlockPos blockpos = pos.offset(enumfacing);
                int k = this.getLightFor(lightType, blockpos) - j;

                if (k > i)
                {
                    i = k;
                }

                if (i >= 14)
                {
                    return i;
                }
            }

            return i;
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:56,代碼來源:World.java

示例5: getBlockLight

import net.minecraft.block.Block; //導入方法依賴的package包/類
@Deprecated
public static int getBlockLight(Block block) {
    return block == null ? 0 : block.getLightValue(null);
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:5,代碼來源:ZWrapper.java


注:本文中的net.minecraft.block.Block.getLightValue方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。